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Comment: Public-access production quality (Score 3, Insightful) 122

by handshake, doctor (#44866227) Attached to: Game Preview: <em>Firefall</em> (video)
Slashdot - why is the production value of your in-house video content so poor? The cheap headset mic audio quality and low bitrate compression make this kind of content feel hackey and effectively unwatchable. I know video is new-ish for /. but you're not reinventing the wheel, and you've had a minute to sort this stuff out guys ... it's amateur hour.

Comment: Jitter (Score 1) 198

Check out Max/MSP/Jitter.

As you describe, the interface is VPL - connecting boxes / nodes to access the GPU is one of the (many) things the program is capable of. Depending on what you're trying to, you may also find Gen useful for generating GLSL shaders within the Max environment (although you can use other shaders as well).

I'm currently neck-deep in a few Jitter projects using custom shaders, etc., and while it's great for rapid prototyping, getting good frame-rates and production stable code out is a whole black art unto itself. Fortunately, the support and forum community are very strong.

At the source of every error which is blamed on the computer you will find at least two human errors, including the error of blaming it on the computer.

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