In fact, if you really like developing games, you ought to take 8/5 corporate soul-crushing job (that will crush your soul much, much less) and just make games in your spare time (or at work during downtime) for fun.
Bad advice! If you do that you're working 80-hour weeks anyway, you might as well get one of those soul-crushing 80-hour-week games industry jobs and spend all your time doing what you want to and not just half of it. (Or did you think being a corporate programmer was fun and not soul-crushing...?)
Plus, if you're actually working in the industry, you will (a) get to work with other, more experienced game programmers and learn the game-specific parts of the trade 5x faster and (b) meet a lot of talented and motivated artists and game designers, so that when you do decide to break away and do some fun indie stuff, you don't have to do it alone. Unless you want to, in which case you can use those contacts for mentorship too.
And don't do Full Sail. People who care what school you went to will look down on you for it, people who don't care, well they don't care. Just be a great programmer, learn some assembler and the basics of working with vectors and matrices, and you'll be in demand.