Comment: Japan (Score 1) 562
You should see the magazines from Japan (especially the car magazines).
You should see the magazines from Japan (especially the car magazines).
The weight of this folding mechanism would tank the fuel economy of this car. Think about the stresses it would have to handle in even normal driving situations... and because of safety concerns, it would have to be overbuilt.
No American wants to compete with 3rd world wages. Other countries protect their workers, not the USA.
3rd world wages? How much do Microsoft engineers make? How much do Google engineers make? There are still plenty of openings in the US, and they take the best candidates in order to stay competitive.
Jesus, a lot of generalizing going on. Not all programmers are aesthetically challenged, and not all designers care only about the looks. I know many GOOD UI designers with proper training, and they have a very rigorous process they employ to ensure the usability of their projects. I also know many programmers who intuitively understand good usability for the less technically-minded. Saying all UI designers are useless because Unity's UI sucks is like saying all programmers are incompetent because Windows ME sucks.
So let me get this straight: you don't think there are any good UI designers out there at all? Then does that mean that there isn't a single UI you like? If you hate everything and don't suggest any useful fixes or good examples, then your post is simply a useless rant.
I'll give you a few that I like:
Most of the Adobe Suite (gets better and better IMO)
Autodesk Sketchbook Pro (simple, doesn't get in the way)
Autodesk Maya (insanely complex program, well organized UI)
Solidworks (same comments as Maya)
Firefox (perfectly usable, don't see your beef with it)
Alchemy (minimal and effective)
I'd also point out that there are online apps with excellent UI's as well.
Here are a few I don't like:
Blender pre-2.5 (2.5+ looks like it is much improved after the help of a UI designer)
GIMP (brush system is ridiculous, default palette layout is intrusive)
There are many projects out there that would benefit greatly from a competent UI designer like Blender has.
What? The typical user loathes interfaces "designed" by software engineers. See this article:
www.uxdesignedge.com/2010/03/dont-design-like-a-programmer/
Maybe you don't like Unity, but judging an entire group of professional designers by the worst example is stupid. That's like saying all programmers should be punished for Windows ME. Learn a bit about what they do, what they bring, etc. before you bash. Otherwise, STFU.
jrumney beat me to it, but I agree 100%. I don't find these results surprising at all.
I think web designers with little to no programming experience account for this, no?
Those who use C++, Java, etc. are more likely to either be in training to become software engineers (for whom stackoverflow would be cheating), or are working as software engineers (and rarely need stackoverflow).
80 companies involved yet they couldn't hire a decent designer? Looks like one of those Chinese ripoffs. The aesthetics definitely matter if they want this to be a car people want to purchase and drive. The interior looks like it was modeled in an old version of Solidworks.
Many people assume that this is a motorcycle. I hope they change the silly name.
That's retarded. Why shouldn't art students take classes in other subjects? Steve Jobs spoke about a typography class and how it shaped aspects of the Mac OS later.
I see a huge problem when there is such a disconnect between programmers and artists in a game development team. Even if they get just a taste of "development", classes like this can be VERY beneficial to artists, if for nothing else than gaining an appreciation for developers and the development process. I would say the same about programmers learning a bit about art and design.
I've seen how similar classes have educated artists about the entire process of building a game instead of just art assets, and they were better artists because of that knowledge.
If God had intended Man to Walk, He would have given him Feet.