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Comment: Generalize much? (Score 1) 470

by gtada (#38658838) Attached to: Are Programmers Ruining the Design of eBooks?

Jesus, a lot of generalizing going on. Not all programmers are aesthetically challenged, and not all designers care only about the looks. I know many GOOD UI designers with proper training, and they have a very rigorous process they employ to ensure the usability of their projects. I also know many programmers who intuitively understand good usability for the less technically-minded. Saying all UI designers are useless because Unity's UI sucks is like saying all programmers are incompetent because Windows ME sucks.

Comment: Re:So where are these "good UI designers"? (Score 1) 1040

So let me get this straight: you don't think there are any good UI designers out there at all? Then does that mean that there isn't a single UI you like? If you hate everything and don't suggest any useful fixes or good examples, then your post is simply a useless rant.

I'll give you a few that I like:

Most of the Adobe Suite (gets better and better IMO)
Autodesk Sketchbook Pro (simple, doesn't get in the way)
Autodesk Maya (insanely complex program, well organized UI)
Solidworks (same comments as Maya)
Firefox (perfectly usable, don't see your beef with it)
Alchemy (minimal and effective)

I'd also point out that there are online apps with excellent UI's as well.

Here are a few I don't like:

Blender pre-2.5 (2.5+ looks like it is much improved after the help of a UI designer)
GIMP (brush system is ridiculous, default palette layout is intrusive)

There are many projects out there that would benefit greatly from a competent UI designer like Blender has.

Comment: Re:"UI designers" just can't design UIs. (Score 1) 1040

What? The typical user loathes interfaces "designed" by software engineers. See this article:

www.uxdesignedge.com/2010/03/dont-design-like-a-programmer/

Maybe you don't like Unity, but judging an entire group of professional designers by the worst example is stupid. That's like saying all programmers should be punished for Windows ME. Learn a bit about what they do, what they bring, etc. before you bash. Otherwise, STFU.

Comment: Web designers with no programming experience (Score 0) 185

by gtada (#37965446) Attached to: Analyzing StackOverflow Users' Programming Language Leanings

I think web designers with little to no programming experience account for this, no?

Those who use C++, Java, etc. are more likely to either be in training to become software engineers (for whom stackoverflow would be cheating), or are working as software engineers (and rarely need stackoverflow).

Comment: Hire a decent designer (Score 1) 151

by gtada (#37957888) Attached to: StreetScooter: The $7000 Open-Source Modular Electric Vehicle

80 companies involved yet they couldn't hire a decent designer? Looks like one of those Chinese ripoffs. The aesthetics definitely matter if they want this to be a car people want to purchase and drive. The interior looks like it was modeled in an old version of Solidworks.

Many people assume that this is a motorcycle. I hope they change the silly name.

Comment: Re:As with so many courses (Score 1) 172

by gtada (#33614574) Attached to: Teaching Game Development To Fine Arts Students?

That's retarded. Why shouldn't art students take classes in other subjects? Steve Jobs spoke about a typography class and how it shaped aspects of the Mac OS later.

I see a huge problem when there is such a disconnect between programmers and artists in a game development team. Even if they get just a taste of "development", classes like this can be VERY beneficial to artists, if for nothing else than gaining an appreciation for developers and the development process. I would say the same about programmers learning a bit about art and design.

I've seen how similar classes have educated artists about the entire process of building a game instead of just art assets, and they were better artists because of that knowledge.

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