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Comment: Re:What where they copying? (Score 1) 155

by Ingo Ruhnke (#47991485) Attached to: Blizzard Has Canceled Titan, Its Next-gen MMO

But every new game they put out has been an iteratively improved copy of a lower-tech game with great gameplay put out by someone else.

Was Lost Vikings inspired by anything in particular? RPM Racing and Blackthorn took a lot of inspiration from RC Pro Am and Flashback, but I can't think of anything that quite matches Lost Vikings.

Comment: Virtual Reality (Score 1) 197

by Ingo Ruhnke (#47686913) Attached to: Is Dolby Atmos a Flop For Home Theater Like 3DTV Was?
As speaker setup this might be to complicated and a waste of effort, however motion tracked virtual reality headsets are right around the corner and with them you can do some really fancy binaural 3D sound rendering on the cheap. So I would assume that the success of this depends in large part on if they will let people write support for it for the virtual-cinema players that already exist or if they shoot it dead with patents.

Comment: Re:Processing in the game (Score 3, Informative) 109

While there are some fancy light field displays that might be able to adjust for vision defects in software, those are still years after. However the Oculus Rift has swappable lenses, so it shouldn't be to hard to design some lenses that correct whatever vision defect you might have. The consumer version will probably have some adjustable optics to correct for vision issues, at least thats how the first wave of consumer VR headsets back in 1995 worked.

Comment: Re:does it still cause motion sickness? (Score 1) 48

The motion sickness on the first Rift was in large part caused by the lack of position tracking that resulted in mismatches between what you saw and where your head was, that's now fixed. The DK2 has IR markers and a tracking camera that will track your head position. The DK2 also has a low persistence display that removes a lot of the motion blur that happened with the first Rift. For most people the DK2 seems to eliminate motion sickness almost completely. There might still be issues when the game itself is extremely fast paced, but most games build for VR are using a much slower and more realistic pace, so it should be fine for most part.

Comment: Re:Yay DRM (Score 1) 93

by Ingo Ruhnke (#47228409) Attached to: Civilization V Officially Available On Linux For SteamOS
You have to have a game installed and launched at least once before you can play it in Offline mode. Meaning you can't play your backuped games until you have Internet again. There also was the issue that you couldn't play games that are in the mid of a patching, but I think Steam fixed that a few month ago with their changes to the way downloading works.

Comment: Why do spreadsheets use a grid? (Score 1) 422

by Ingo Ruhnke (#47105031) Attached to: Why You Shouldn't Use Spreadsheets For Important Work
While on the topic, why do spreadsheets use a plain grid in the first place? Why don't they use database-like tables with labled columns? The way spreadsheets mix data and presentation never made sense to me. It's like doing programming with raw memory addresses, instead of variable names and there is little you can do to structure and query the data properly. And meanwhile coming from the other side, the grid really sucks for doing layout of the data, as you are forced to use the same column and row spacing across the whole grid, even so most data actually on the grid in non-uniform.

Comment: Re:Miner Wars 2081 (Score 1) 251

by Ingo Ruhnke (#47079767) Attached to: It's Time For the <em>Descent</em> Games Return
Quite true, I would however not call "Miner Wars 2081" a multiplayer game. While it was originally planed to have heavier focus on multiplayer, that never got properly developed and what is there, is now mostly useless with the servers being empty. That said, the game has a fully fledged single player game with a 15h long story driven campaign, which turns out surprisingly interesting. It's basically a modern take on Descent 3, just with better graphics, physics and everything.

Comment: Re:Retrovirus (Score 1) 251

by Ingo Ruhnke (#47079733) Attached to: It's Time For the <em>Descent</em> Games Return
Reviews never get updated when a game gets patched, so they tend to be a really terrible indicator for the quality of "Early Access" games. The game also got a lot of backslash from early backers because the MMO part never go finished, which makes a lot of the user reviews look kind of terrible as well. Anyway, I played the game only month after the release and never even heard about the whole MMO issue until long after and from my perspective it was absolutely awesome. A worthy Descent 3 successor as far as single player is concerned. As mentioned, the MMO left overs can be a bit confusing and the game doesn't explain some aspects very well (mined minerals can be used as engine fuel). So it can take a bit to figure out how to properly play the game, but once over that hurdle it's a blast, turned out far better then I had hoped for.

Comment: Re:Retrovirus (Score 1) 251

by Ingo Ruhnke (#47071681) Attached to: It's Time For the <em>Descent</em> Games Return
It was originally planed to be a MMO, but it never became one. Miner Wars 2081 is a good old regular story driven single player game. There are some left over from it's open-world/MMO roots still in the game (e.g. locations that look like they would offer side-missions, but are just completely empty, ability to dig into asteroids and mine minerals, ship systems that are much ore complex then they need to, etc.), but none of that really goes anywhere, it's all just dead ends that the developers never got around to finish. Anyway, the core single player campaign is surprisingly good, varied missions, nice voice acting, Firefly-ish plot, 15h long and just a ton of fun once you figured out your way around the kinks of the game. My only complaint would be that the games weapons and enemies aren't quite as interesting as they were in Descent, but the mission design makes up for it. I had more fun with this game then I had with Descent 3. There is also Retrovirus, another game heavily inspired by Descent, but I haven't played much of that yet.

"Your mother was a hamster, and your father smelt of elderberrys!" -- Monty Python and the Holy Grail

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