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Comment: Re:Inference is Hard (Score 1) 68

by Ingo Ruhnke (#48444533) Attached to: Upgrading the Turing Test: Lovelace 2.0
Yep, and those types of questions are actually used in the Winograd Schema Challenge as a alternative to the Turing test. While those questions aren't testing everything a human might be able to do over a text terminal, they have the big advantage of being objective and easily quantifiable. The Turing Test depends to much on the qualifications of the judge, simple multiple choice questions don't have that problem.

Comment: Re:360 3D (Score 2) 26

by Ingo Ruhnke (#48400757) Attached to: Preview Jaunt's Made-for-VR 360 Degree, 3D Short Films
It's not quite that simple. 360 with a single camera can be trivially stitched together because you can rotate the camera around a single point. With two cameras you are no longer dealing with just rotation, when you rotate a pair of cameras the individual cameras get translated as well, since they are offset from the point of rotation. If you try to stitch the images together you will get very noticable seams, especially when objects are close to the camera. There are ways around that with lots of cameras and more intelligent stitching algorithms, but so far it's still an open area of research on how to do it best. And even if you successfully stitch things together, you have still the problem that a simple 3D video can't deal with head tilt or head translation, so maybe some kind of depthmap/voxel format is needed to make 3D video really pleasent and less of a hack.

Comment: Re:Bring out the Krita (Score 1) 89

In terms of features Krita is great, but it's also very slow and sluggish. Just doing basic stuff like scrolling the view around makes it use 100% CPU and render at like 5FPS, even on a trivial single layer image. This sluggishness makes it not very fun to work with and it has been that way for years.

Comment: Re:People buy stuff without understanding is... (Score 1) 321

Any "settings" come in the form of easy-to-read dials or buttons.

I'd wish that would be the case. Most home appliances have absolutely horrible user interfaces, completely meaningless symbols instead of text are extremely common. If you get text, it's often squished in some tiny LCD display that requires all worlds to be abbreved. Some functions are only accesible via magical key combinations. Manuals are just as bad, as they tend to explain half a dozens variations of a product at once, while you of course only own a single one of them and so on.
Computer interfaces aren't exactly great either, but overall they are far cleaner and more logical then most of the stuff I have seen in home appliances. The only reason why home appliances don't cause more trouble is because their functionality is so limited that you can memorize the one or two button sequences that make them work and ignore most of the other features they offer.
The big problem with open webcams and such is that they use default passwords in the first place. Those really should outlawed and considered a violation of product safety. There is no reason for them to exist. The other big issues is that the devices aren't transparent for the user. If the webcam is broadcasting things to the Internet, there is no user visible indication that it is doing so. This one is harder to fix, but with all the fancy tech we have, it shouldn't be impossible to get a wireless status report from a device telling you what it's doing. Most devices of course allow that already in some form, but not with a standard interface or protocol.

Comment: Re:Variable frame rate technology (Score 1) 30

by Ingo Ruhnke (#48278545) Attached to: Getting 'Showdown' To 90 FPS In UE4 On Oculus Rift
Carmack is trying to convince Samsung to produce such screens/firmware (see his talk at Oculus Connect). It even goes beyond G-sync, he wants to have programmable interlacing, so that you can't just tell when something gets refresh, but what parts (i.e. every third line). So it's definitely on their radar, but it might still take a while till we go from re-purposed phone screens to screens specifically made for VR.

Comment: Re:What where they copying? (Score 1) 155

by Ingo Ruhnke (#47991485) Attached to: Blizzard Has Canceled Titan, Its Next-gen MMO

But every new game they put out has been an iteratively improved copy of a lower-tech game with great gameplay put out by someone else.

Was Lost Vikings inspired by anything in particular? RPM Racing and Blackthorn took a lot of inspiration from RC Pro Am and Flashback, but I can't think of anything that quite matches Lost Vikings.

Comment: Virtual Reality (Score 1) 197

by Ingo Ruhnke (#47686913) Attached to: Is Dolby Atmos a Flop For Home Theater Like 3DTV Was?
As speaker setup this might be to complicated and a waste of effort, however motion tracked virtual reality headsets are right around the corner and with them you can do some really fancy binaural 3D sound rendering on the cheap. So I would assume that the success of this depends in large part on if they will let people write support for it for the virtual-cinema players that already exist or if they shoot it dead with patents.

Comment: Re:Processing in the game (Score 3, Informative) 109

While there are some fancy light field displays that might be able to adjust for vision defects in software, those are still years after. However the Oculus Rift has swappable lenses, so it shouldn't be to hard to design some lenses that correct whatever vision defect you might have. The consumer version will probably have some adjustable optics to correct for vision issues, at least thats how the first wave of consumer VR headsets back in 1995 worked.

Comment: Re:does it still cause motion sickness? (Score 1) 48

The motion sickness on the first Rift was in large part caused by the lack of position tracking that resulted in mismatches between what you saw and where your head was, that's now fixed. The DK2 has IR markers and a tracking camera that will track your head position. The DK2 also has a low persistence display that removes a lot of the motion blur that happened with the first Rift. For most people the DK2 seems to eliminate motion sickness almost completely. There might still be issues when the game itself is extremely fast paced, but most games build for VR are using a much slower and more realistic pace, so it should be fine for most part.

Comment: Re:Yay DRM (Score 1) 93

by Ingo Ruhnke (#47228409) Attached to: Civilization V Officially Available On Linux For SteamOS
You have to have a game installed and launched at least once before you can play it in Offline mode. Meaning you can't play your backuped games until you have Internet again. There also was the issue that you couldn't play games that are in the mid of a patching, but I think Steam fixed that a few month ago with their changes to the way downloading works.

Comment: Why do spreadsheets use a grid? (Score 1) 422

by Ingo Ruhnke (#47105031) Attached to: Why You Shouldn't Use Spreadsheets For Important Work
While on the topic, why do spreadsheets use a plain grid in the first place? Why don't they use database-like tables with labled columns? The way spreadsheets mix data and presentation never made sense to me. It's like doing programming with raw memory addresses, instead of variable names and there is little you can do to structure and query the data properly. And meanwhile coming from the other side, the grid really sucks for doing layout of the data, as you are forced to use the same column and row spacing across the whole grid, even so most data actually on the grid in non-uniform.

Comment: Re:Miner Wars 2081 (Score 1) 251

by Ingo Ruhnke (#47079767) Attached to: It's Time For the <em>Descent</em> Games Return
Quite true, I would however not call "Miner Wars 2081" a multiplayer game. While it was originally planed to have heavier focus on multiplayer, that never got properly developed and what is there, is now mostly useless with the servers being empty. That said, the game has a fully fledged single player game with a 15h long story driven campaign, which turns out surprisingly interesting. It's basically a modern take on Descent 3, just with better graphics, physics and everything.

Comment: Re:Retrovirus (Score 1) 251

by Ingo Ruhnke (#47079733) Attached to: It's Time For the <em>Descent</em> Games Return
Reviews never get updated when a game gets patched, so they tend to be a really terrible indicator for the quality of "Early Access" games. The game also got a lot of backslash from early backers because the MMO part never go finished, which makes a lot of the user reviews look kind of terrible as well. Anyway, I played the game only month after the release and never even heard about the whole MMO issue until long after and from my perspective it was absolutely awesome. A worthy Descent 3 successor as far as single player is concerned. As mentioned, the MMO left overs can be a bit confusing and the game doesn't explain some aspects very well (mined minerals can be used as engine fuel). So it can take a bit to figure out how to properly play the game, but once over that hurdle it's a blast, turned out far better then I had hoped for.

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