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Comment: Guys, make it work on OSX and Windows. (Score 4, Interesting) 47

by goruka (#47904585) Attached to: KDevelop 4.7.0 Released
I know KDevelop is great and used it for a while. However, Qt-Creator will continue being the best open source IDE because it allows to keep working on projects no matter the platform, and has a much broader appeal. How difficult is it to get it to work on something other than Unixes, given Qt is portable?

Comment: Abandoning Desktop was a BIG Mistake for RedHat (Score 1) 232

by goruka (#47768281) Attached to: How Red Hat Can Recapture Developer Interest
More than a decade ago, when they abandoned desktop and regular users and only focused on enterprise, they made their biggest mistake. Where do you think Ubuntu Server users come from?

Even most of us who are highly knowledgeable and understand Linux to it's most profound depths appreciate a good desktop experience. The fact we can compile a kernel or any software does not mean we prefer that to a nice end-user experience.

It is still not too late for RedHat, and given the horrible direction Ubuntu has been going recently (trying to run on Phones and Tablets), and the fact that the tablet fad is starting to pass and the desktop did not die (as evidenced by Microsoft's direction with Windows 9), they have a great chance to re-capture the desktop user. They will definitely not be able to do that by supporting Gnome 3 (something a large part of desktop users hate, even if a small minority likes it), and their very unfriendly package manager. They now have Ubuntu as example of how to do some things right, and as proof that this is a desirable business direction.

Comment: DropBox is terrible (Score 5, Interesting) 275

by goruka (#47745183) Attached to: Dropbox Caught Between Warring Giants Amazon and Google
Unlike Google which uses ownership to determine size used, you can run out of space in DropBox by someone sharing you a large folder. DropBox also make is impossible from the web interface to see the sizes or usage of files to make room or clean up. I ended up paying Google for 100gb because their service is simply better.

Comment: PL = Honorable Institution. (Score 4, Funny) 226

by goruka (#47677355) Attached to: Posting Soccer Goals On Vine Is Illegal, Say England's Premier League
Even if thee free publicity would lead to more people watching and consuming soccer-related products and services in the long run, It's always good to see honorable institutions such as the Premier League inciting everyone to be a good citizen and abide the law, at the cost of them losing money. A true example to follow.

Comment: Pointless because Android will not support it. (Score 2) 52

by goruka (#47645679) Attached to: NVIDIA Tegra K1: First Mobile Chip With Hardware-Accelerated OpenCL
Google "do not be evil" single handedly decided that OpenCL will never run on Android and instead is pushing for their crappy alternative, RenderScript:

No matter how valid the arguments of those who favor OpenCL are, Google just answers with FUD.

Comment: Fuck languages, Standarize a VM ! (Score 1) 180

by goruka (#47421121) Attached to: Will Google's Dart Language Replace Javascript? (Video)
How difficult it can it be to agree on this? This way anyone can use any language they wish. It's a win-win situation for Firefox and Google and probably for Microsoft because their underperforming new platforms will get loads of new applications. I seriously don't get corporations sometimes..

Comment: You have to pay $$ to use C# in a game. (Score -1, Troll) 254

by goruka (#47285893) Attached to: Ask Slashdot: Best Way to Learn C# For Game Programming?
Everyone is getting into C# because of Unity, but this is actually a trap. If you want to make a C# game and publish it on mobile without restrictions you have to pay. The only portable C# implementation that works on mobile (besides Windows Phone) is Mono. Their class library is LGPL, which is in a grey area, Xamarin says:

"Typical examples of commercial licensees include device manufacturers embedding Mono in hardware where the user is not able to independently upgrade the Mono virtual machine from the source code"

This rules out Android and iOS. Unity has a free version but also has restrictions:

Unity Free, which include the free platform add-on products, may not be licensed or used by a commercial entity with annual gross revenues (based on prior fiscal year) in excess of US$100,000, or by an educational, academic, non-profit or government entity with a total annual budget for the entire entity (based on prior fiscal year) in excess of US$100,000.

So, again, make sure you are doing your research well, because you might end up in an unexpected situation.

Comment: We don't need more languages, we need bytecode. (Score 3, Informative) 309

by goruka (#47221753) Attached to: Google Engineer: We Need More Web Programming Languages
Web browsers should at this point be able to parse some sort of bytecode that can be translated to native. This way anyone can use whatever programming language he or she pleases. Google did a great work with PNaCL, but I don't think that will ever gain traction from the other vendors.

Mozilla's ASM.JS is much better idea and much closer to a real-life usage scenario, but Google itself is not doing enough to promote it and their support is half assed (even though It would definitely benefit them).

Comment: Thank You Google, you were Wrong. (Score 0) 230

by goruka (#47179459) Attached to: Intel Confronts a Big Mobile Challenge: Native Compatibility
> two thirds of the top 2,000 apps in the Google Play Store use natively compiled C code

Of course, how else would one make code portable between platforms? Yet their support for using their native Java API from C or C++ is horrible. JNI is unsafe and crash prone and the NativeActivity is so limited that barely anyhthing can be made with it.

Remember: Silly is a state of Mind, Stupid is a way of Life. -- Dave Butler