Foot-in-Mouth writes "New Scientist reports that girls are more "primed" to fear spiders and snakes, compared to boys. Infant boys and girls were shown pairs of images, a fearful and a happy object (such as a spider and a flower), measuring the boys' and girls' dwell times on the images. And in another similar test, normally happy objects (such as a flower) were given a fearful face and fearful objects were given a happy face. The results of these two tests suggested to the researcher that girls are not wired to fear spiders, for example, but rather girls are wired to more quickly learn to fear dangerous animals. The researcher, David Rakison at CMU, 'attributes the difference to behavioural differences between men and women among our hunter-gatherer ancestors. An aversion to spiders may help women avoid dangerous animals, but in men evolution seems to have favoured more risk-taking behaviour for successful hunting.' This reminds one of men's obsession with video games. Will game designers use this information to tweak video games for gender, either to make the games more or less frightening?"
The one thing that people do not seem to know about Aion is that you can be ganked but there is 10+ channels to select to quest in. It's an option that quite a few don't know about until you get to near 15+. If you can't find an NPC you need in one channel? You switch channels and hope that it's there. If you are getting ganked in one channel you can switch channels and they would have to figure out which channel you were in to follow and each time you switch it takes time.
You do realize, well obviously you don't, the clock speed of a processor means nothing between different models when it comes to performance. A newer 2.0 Core 2 Due processor SMOKES my 3.0 Pentium 4.