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Comment: Re:The culture of responsibility switches. (Score 5, Insightful) 262

This isn't a testing fault. I'm sure they tested the hell out of it. Dozens if not hundreds of QA people sat in cubes for months, maybe years, testing bits of this game as it got produced. And I'm sure that many of them wrote up really detailed, well reasoned explanations of just how broken it was in every single way that people are counting today.

And nobody cared because the game had to launch before the holiday season of 2014, Thousands of jobs and millions upon millions of dollars were at stake.

It isn't that nobody tested, it's that nobody really cared.

Comment: Re:If at first you don't succeed... (Score 1) 262

That is pretty much the only resource people have. And it won't work until lots of people try and do it, loudly, repeatedly, but politely. The fact that Ubisoft is already making excuses actually makes it seem like people might have a better case this time than in most, because it's not just going into a cone of silence.

Comment: Re:that's funny (Score 2) 262

It's a case where the developers looked at the raw numbers for the system that was coming, and said "Wow! We're going to have almost three times the cores, sixteen times the RAM and so much GPU!" and then went on ahead and jacked the engine demands up to a level that probably shouldn't have been reached until a few more years into the life cycle for the platform. It took years and years for the Xbox 360 and PS3 to be understood well enough to be able to create things like the GTAV engine, and possibly in part because of the switch to essentially PC hardware they now find themselves having to work with the hardware that was until recently considered second-tier to console hardware in general, but then in addition, they used AMD parts that have always been second-tier in the PC market.

This really should not have been that bad. They're overreaching, and that's basically the fundamental problem. Wait a few years, and games that try and pull off what Unity does will be successful and well optimized, but right now they're still working out just what's capable. It's just too bad for the customers that get screwed while inadvertently helping Ubisoft and other developers learn just how this hardware can be put to use.

Comment: Re:If at first you don't succeed... (Score 5, Interesting) 262

This is a side effect of what happens when game franchises become more profitable than movie franchises. Once the flow of money starts on a game with a budget in the tens of millions like the Call of Duty, Assassin's Creed, or Grand Theft Auto franchises to name just a few - there comes a point of no return where you finish what you started, because you've sunk millions upon millions into something that just turned out *wrong*, like this. Just like Warner Brothers couldn't put the Green Lantern movie on hold and rewrite it to not suck, Ubisoft backed themselves into a corner.

Nobody had the balls or the power to say "Wait a minute, we're overreaching. Let's scale this back to something that will actually run." Instead, they launch a buggy, bad game because they're into just the marketing campaign for tens of millions of dollars. It's so much worse for consumers than a flop of a movie, because you're spending $60+ on the cost of entry, and when the reviewers are embargoed there's just no way to tell if you're going to get screwed. Thank the big budget productions and stock market demands for this kind of disaster.

Every time I see something like this, or a botched Call of Duty release, I get a *little* less annoyed with Valve for not saying a word about Half-Life 3/Ep. 3. They're private. They can take the time without investors freaking out.

Comment: Re:Ok, even giving them the benefit of the doubt (Score 5, Insightful) 262

Let's also take into account that Ubisoft had to know something was up, because the pre-release copies they gave game reviewers came with an embargo that lasted 17 hours into the release date. I'm not surprised at all to see this, though I'm admittedly surprised it's quite as large a problem as it is. When they announced the system requirements, I winced. I know that the horsepower demand for a game engine designed for a modern console is finally going to be a lot more demanding than last year's titles, but a GTX 680 as minimum specification? Someone screwed up engine design, plain and simple.

Comment: Intelligence is like money (Score 1) 366

by FreeUser (#48161843) Attached to: Scanning Embryos For Super-Intelligent Kids Is On the Horizon

Intelligence is a lot like money.

Those who've always had an abundance generally either think its no big deal, because they've never suffered the limitations of not having enough, or look down on those with less and consider them inferior.

Those in the middle have enough to see the benefits of having more, and want to improve themselves in order to get more.

At the bottom this analogy falters, but I think the point remains. It's easy to dismiss making the rest of the population smarter when you're already smart and not suffering the limitations imposed on those with less to work with. I find the notion that we shouldn't meddle and just leave those who draw the short genetic-straw to be cruel and self-serving. If the lowest common denominator is raised, chance are the whole society benefits, the world becomes a better, more thoughtful place, and the overall pie grows accordingly.

Comment: Re:That ship has already sailed. (Score 4, Interesting) 113

by TellarHK (#47757619) Attached to: IBM Gearing Up Mega Power 8 Servers For October Launch

As of last night, I actually have a license from IBM to run V5R2 on an older AS/400 system I purchased through Craigslist. I prodded the giant, it woke up just a little tiny bit and managed to decide that giving a hobbyist a license for an obsolete version of the OS/400 platform wasn't going to kill anyone.

It's my hope that I'll be able to help prove that there are more people like me, and indeed, far more talented and curious than me, to show IBM that there's some value to be had for them in opening up access to at least older platforms to enthusiastic hobbyists. The AS/400 platform is an incredibly neat system, and it shows that IBM really does have a niche that nobody else can touch. I've never used AIX, but would love to check that out as well. I hope that some time in the future, I'm not a one-off case when it comes to hobbyists getting an actual license.

But your comment was well timed for me, because I wonder if IBM might be coming around as an institution and realizing that the mindshare gap they have is a problem that it's worth investing a little bit of time and effort in fixing.

Gah, I really wish this article had come up after I had been awake for a while at least. Time for coffee and letting the page refresh in case I can organize my thoughts just a little tiny bit more coherently.

User Journal

Journal: These are the things in my head at night 7

Journal by Daniel Dvorkin

Then-PFC, now-SGT Bergdahl may in fact have deserted his post. There are certainly credible accusations to that effect, and if so, then he should be tried and convicted for the crime. But it's a whole lot easier to investigate those charges with him here, and we don't let the Taliban mete out justice for us.

Comment: Go for it! (Score 1) 405

So it sits there. Unpublished by anyone. I'll never know if nobody likes it until I hit the go button. But I'm also scared to learn that I suck at something I enjoy doing.

I went through a similar process to yours, with agents liking (but not taking) my novel. My wife has won literary awards for works agents wouldn't take because they couldn't see her stories becoming best sellers. Not just doing well (which they admitted they would do), but becoming best sellers! The entire publisher/agent thing is a bad joke on creative talent. These self appointed gatekeepers of our culture often miss the next big thing and are rarely looking for a new, different voice despite what they claim, but rather the next celebrity ghostwritten tripe where they can make a quick buck.

I can relate to your fear of rejection...I share it...but I'd encourage you to go for it. Make sure your book is professionally edited and proofread (this is absolutely critical, and far too many self-published authors don't do this). While you're doing that, figure out a promotional strategy. For example, line up bookstores in your area for signings, create a presence on goodreads, participate in book fairs, lit fests, and conventions applicable to your genre, etc.

Don't be too disappointed if you don't sell a ton of copies (it is very hard to get noticed), and don't measure yourself on that...measure yourself on how well people enjoy your work. That is the real metric on how well you write, and how good your work is. My novel Autonomy received all kinds of good reviews (from people I've never met!), but it's still not a "best seller." Just put your edited, polished work out there and if those who read it love it, then you don't "suck at something" you enjoy. Quite the opposite.

The sooner you fall behind, the more time you have to catch up.