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Comment: 64 Megs... Why? Has that always been that way? (Score 3, Interesting) 61

by gmrc.2 (#15787085) Attached to: New Xbox Live Game Every Week
I can understand the desire to allow folks the ability to transport their Arcade game(s) on a memory unit .... but *force* developers to adhere to that? Why?

I mean, is it a "consistent user experience" thing? Personally, no one I know that has a 360 transports their Arcade games, except by HDD, and would rather have larger, richer Arcade games instead.

64 meg games will be a HUGE disadvantage eventually .... *especially* if no one is transporting their games via memory card.

Just let developers make the Arcade games they want, and let the buying public decide how big is too big.

EA Reveals Madden For Revolution 72

Posted by Zonk
from the might-actually-play-that dept.
simoniker writes "Electronic Arts has officially revealed that it's working on a standalone version of its Madden football franchise for Nintendo Revolution, made by a new Revolution-specific internal studio within Electronic Arts Canada. EA's John Schappert explained the gameplay: 'You grab the controller, and you pull it up. And you snap the ball, without pushing a button. To throw, you take your hand and you gesture a throw motion. ... I don't think a winning approach on the Revolution is to port games to it, and I don't think you'll see us taking that approach. I think that approach will yield inferior software for the Revolution, and I don't think publishers will be rewarded for that.'"

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