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Comment: Re:Test of Time (Score 1) 175

by gmiller123456 (#49521997) Attached to: Swift Tops List of Most-Loved Languages and Tech

I can certainly see the desire for things like "var", but I actually think it's something that could be better served by an IDE rather than the language itself. E.g. type "var i=3", IDE changes that to "int i=3". Many IDE's today do a good job of suggesting variables based on types of parameters, but so far I haven't noticed any a variable's type from a return type of a function.

Comment: 600k games is a very limited dataset (Score 3, Informative) 109

by gmiller123456 (#49450621) Attached to: A Data-Driven Exploration of the Evolution of Chess

There are about 300k games played per week just on FICS. There are a few hundred USCF games played each week just in Louisville KY (where I play). I would imagine if you managed to pull from all of the sources, 600k wouldn't even amount to a day's worth of games.

The set the author used suffers greatly from selection bias. Games are usually only included in commercial databases because they're interesting, or were played by interesting people. So I'm not sure anything interesting can be drawn from his results.

Also, there needs to be some control put in place to account for rating differences. The Eli system isn't that old, and in the past players with drastically different levels of skill were more likely to play each other.

Comment: Re:No revolt in evidence (Score 2) 269

by gmiller123456 (#49339069) Attached to: Developers and the Fear of Apple

Might appear "remarkably consistent" in the graph you posted, but only because their market share is so small compared to Android. They fell from 20% in 1212 to 15% in 2013, 2014. Which is a 20% decline, and not what a normal person would call consistent. It only appears small on the graph due to the fact that Android has over 80% of the market, and 5% is minuscule compared to that.

Comment: Re:Cause meet Effect. (Score 1) 47

by gmiller123456 (#49087675) Attached to: When Chess Players Blunder

Those ratings for those engines are mostly worthless. They only apply to the specific machine in a specific configuration that competed, and the computer was allowed to manage its own clock. Here, analysis was limited to two seconds per move, and likely on very low end hardware and memory compared to the machines that are rated. Just upgrading the hardware for Crafty would close the rating gap at least some. And you'd be very hard pressed to say ratings for full games played at normal time controls still translates that accurately to 2 secs per move without all that dedicated RAM, CPU, and storage.

Comment: Re:...and nothing of value was lost... (Score 1) 294

by gmiller123456 (#48999267) Attached to: Radioshack Declares Bankruptcy

The main reason so many people support the Arduino project is because it is open, and anyone can make clones. Fortunately, they don't seem to be complaining, and trying to steer people away from clones. But that's what happened with the MakerBot. Bre Pettis capitalized on a lot of people's work promoting his platform under the assumption that it was open, and always would be. Then Bre started complaining when people actually started making clones, and closed everything up. I hope that never happens to the Arduino, but history tells me it eventually will.

Comment: Stop looking for video cameras and go with a still (Score 1) 263

Video cameras all have very low resolution compared to a still camera, so don't try to use a video camera to get a good quality still photo. Almost all still cameras today support Picture Transfer Protocol (PTP). If there's already a computer on the site, it's as simple as plugging it in and loading some free software. If not, you can add one or something like a Raspberry Pi if you're comfortable with that sort of thing. There are also things like the Eye-Fi cards that use WiFi to transfer files automatically. There's probably a dozen other ways to solve it too, I think you've just locked yourself into the idea of using a video camera for no good reason, and that's why you haven't been able to find an acceptable solution.

Comment: Re:some rules *nearly* never come up (Score 1) 204

by gmiller123456 (#48925653) Attached to: Computer Chess Created In 487 Bytes, Breaks 32-Year-Old Record

FTFY. It doesn't end automagically, a player has to invoke that rule explicitly.

Actually, no rules are imposed automatically, it's up to the players to enforce them. It's only when both players agree to egregiously refuse to follow the rules that a TD can intervene. The fact that a lot of software automatically enforces things like valid moves is just a convenience to the TD and players. In a rated over the board game, anytime a player wants to make a claim they are supposed to pause the clock and go get a TD, which is hard or even impossible where there is no real TD.

Comment: Re: How depressing... (Score 1) 81

The idea that they can be simply replaced if they do things we don't like is only true in an efficient and fair election system. Most candidates never state where they stand on most issues, and make sure the public never gets a chance to challenge them on any issue beyond asking single question. So you wouldn't know who to vote for to begin with, even if you assume both candidates were actually in opposition on the topic.

Running yourself won't help as money is required to get your word out, and our voting system only works with two parties.

You should never bet against anything in science at odds of more than about 10^12 to 1. -- Ernest Rutherford