VR is "Dead on Arrival"
It is DOA because the demand is mostly hype.
Also, the technology is at a level where things are either too easy to copy (every other company could bring one to market quickly, most have VR prototypes now) -or- it is too expensive and requires too much adaptation to get anyone interested.
Part of the hype comes from the sheer number of hobbyist/techies out there now willing to throw down on a Kickstarter for something like this. That's not good or bad that's just a fact...there are just more potential "early adopters" who will use things like Occulus on just a few games/applications after much tinkering and be happy.
Google's Cardboard is good example at the zero sum economic forces making this whole "VR revolution" thing essentially 'DOA': https://en.wikipedia.org/wiki/...