## Comment What happen??? (Score 1) 299

Somebody dismantled us the bomb :(

Somebody dismantled us the bomb :(

What happens is even if that customer data is only weighted as 0.001% as important as their other metrics, if that customer data is the ONLY data they have for these bogus search terms, this would happen

Or they could say "we're so far below the confidence threshold that we should report **no results found "...**

I honestly don't understand the hype surrounding The Social Network. It's an OK movie at best. Not bad, but nothing memorable either. Inception should beat it in every category, yet everybody is talking about TSN. WTF?

For some reason I mixed Sized Living and ended up reading "Closet Lizard". WTF is a lizard doing in the ISS?

Awesome! I look forward to the exact same gameplay and balance ported to a new engine :)

For years I've wanted to port Dark Sun I and II to modern architectures. Since the games have been released as freeware a few years ago, I don't think there's any good reason to avoid such a port; however, I've been unable to track down someone who can give me access to the source code (and I have good reasons to believe it does exist somewhere).

If anyone happens to know who may be contacted regarding this, please let me know...

If anyone happens to know who may be contacted regarding this, please let me know...

1. Steal underpants

2.**Upgrade them with high-tech devices and sell them to the military at 10x their original cost**

3. Profit!!!

2.

3. Profit!!!

No, I was wondering if there was some kind of AS3 to ObjectiveC compiler or something similar. I recently wrote a C++ to AS3 "translator" and the possibilities are interesting.

Hey, I think the Farmville thing *is* significant, because the client is written in Flash... I wonder how do they get it running on the iPhone. A full rewrite is the most obvious possibility, but I wonder if there's a more interesting technology there.

Argh.
My example with triangles was just that, an example. I was talking about "the nature of proof" and the impossibility to prove something doesn't exist suggested by the parent post.
What I said can be expressed as "once you prove P(X) is true for all X, you can trivially prove that an X for which P(X) is false doesn't exist". Let me repeat that : ONCE YOU PROVE. I wasn't discussing whether or not you CAN prove it, or under what conditions you can prove it (I obviously assumed euclidean axioms), for my example that proof is part of the hypothesis.
My example with triangles (which is valid, BTW, because by saying "once you prove" I automatically implied a set of axioms where you *can* prove it) was supposed to make my point easier to understand by lowering the abstraction level at which I was expressing it, but looks like no matter how low the abstraction level goes, some people go to great lengths to NOT understand it :(

Read carefully. I said "once you prove". If you *can* *prove* that, the non-existence proof trivially follows. You can obviously prove it starting from euclidean axioms, but you can't prove it with your set of axioms (euclidian minus the uniqueness of parallel lines?), so your comment doesn't apply to what I said. Who's the troll?

Nature of proofs? Of course you can. Example : once you prove that the internal angles of every triangle add up to 180, you can trivially prove that triangles with angles adding up to, say, 250 don't exist.

Can't possibly be better than Minesweeper : The Movie! http://www.youtube.com/watch?v=LHY8NKj3RKs

You must definitely check Combat Arms. Free to play, microtransaction-based upgrades and customization (not really needed to play though, as you can "steal" weapons for a while)

Not "arena" per se, but ET is lots of fun, class-based. Graphics are a bit outdated (2003ish) but you can't beat the gameplay.

Not "arena" per se, but ET is lots of fun, class-based. Graphics are a bit outdated (2003ish) but you can't beat the gameplay.

Joe Barr writes: *"Brice Burges explains why and how he created a new free software application, as well as what he learned from the birthing process, in a story on Linux.com. The story provides first-hand insights into the frustrations and satisfactions of developers working on free/open source projects."*

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