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Comment: 1974, New Zealand (Score 2) 632

by gadfium (#41579469) Attached to: Ask Slashdot: What Were You Taught About Computers In High School?

I don't think we were taught anything about computers in class, but there was a computer programming club. We used PORTRAN, which is a cut-down version of FORTRAN - I think it stands for Port-a-punch FORTRAN. The cards were sent away to a computer a few hundred km away, and a syntax error listing came back by the following week. It wasn't exactly a productive environment, so we competed to see who could get the most different errors in a single program.

Comment: First in the world (Score 1) 359

by gadfium (#37324540) Attached to: Regarding timezones: I would rather live ...

How could you want to live anywhere other than the place which is the first developed country to see the sunrise every day? (http://en.wikipedia.org/wiki/NZST) I understand if you would rather live in the Chatham Islands (45 minutes earlier still), or Kiribati (an hour earlier), but New Zealand has some advantages in comfort and lifestyle.

PlayStation (Games)

Final Fight Brings Restrictive DRM To the PS3 240

Posted by Soulskill
from the let's-blame-ubisoft dept.
Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. "
Classic Games (Games)

OpenTTD 1.0.0 Released 107

Posted by Soulskill
from the and-so-soon dept.
Gmer writes "Eming.com reports that OpenTTD, the open source clone of the Microprose game Transport Tycoon Deluxe, has reached a milestone. OpenTTD 1.0.0 has been released 6 years after work started on the first version, with the help of hundreds of contributors and thousands of testers/players. Over 30 language translations are considered complete, and OpenTTD is available for *BSD, Linux, Solaris and Windows. OpenTTD is a business simulation game in which the player is in control of a transport company and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or air."
Science

World's Smallest Superconductor Discovered 72

Posted by samzenpus
from the none-more-small dept.
arcticstoat writes "One of the barriers to the development of nanoscale electronics has potentially been eliminated, as scientists have discovered the world's smallest superconductor. Made up of four pairs of molecules, and measuring just 0.87nm, the superconductor could potentially be used as a nanoscale interconnect in electronic devices, but without the heat and power dissipation problems associated with standard metal conductors."
Sci-Fi

Why Don't We Invent That Tomorrow? 439

Posted by Zonk
from the because-we-invented-it-last-week dept.
museumpeace writes "In the NYTimes book review blog, David Itzkoff takes a look at a new book devoted to predicting which 'science fiction' technologies may really fly some day. The author is Michio Kaku, one of the inventors of string theory, so he bears a hearing. His picks include light sabers, invisibility and force fields." Which sci-fi tech do you think needs to get invented over the weekend?

How many weeks are there in a light year?

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