No. Congressional districts have been gerrymandered to hell and back, and there's little chance of that changing any time soon. Allocating electoral votes by district gives a huge advantage to whichever party managed to control the redistricting process after the last census.
That's completely untrue. They don't market them to children, and have prominent warnings all over the packaging saying to keep them away from children and that swallowing them can cause death. I counted no less than 5 copies of that warning in the last package of them I opened. One of the warnings was on a sticker holding the package closed - you can't even open them without seeing a large warning that they can kill you. There's also a warning on the little plastic box they give you to store them in.
The lawsuit is not about informing consumers because I honestly can't think of any more the company can do to warn people Cigarettes have fewer warning labels than buckyballs. The lawsuit is trying to prevent any sale of the product at all, which is stupid.
Wrong. Recidivism rates are much higher for people who are driven by a desire for money than they are for sexual offenders. Evidence from http://bjs.ojp.usdoj.gov/content/pub/ascii/rpr94.txt
"Released prisoners with the highest rearrest rates were --
motor vehicle thieves (78.8%)
stolen property (77.4%)
illegal weapons (70.2%).
What these high-rate offenders have in common is that they were all in prison for what are generally thought of as crimes for money. By contrast, many of those with the lowest rearrest rates -- persons convicted of homicide (40.7%), rapists (46.0%), other sexual assaulters (41.4%), other violent offenders (51.7%), and those convicted of driving under the influence (51.5%) -- were in prison for crimes not generally motivated by desire for material gain."
Sexual offenders and pedophiles are a problem, but attempting to solve it with bad data won't work.
Now change that benchmark so that instead of requiring you to click after a random wait time, it counts down so that you're able to anticipate when to click. Rhythm games show you which buttons to push a predictable amount of time before you need to hit them, and in that case, 50 ms lag is very noticeable. I assume fighting games have similar issues.
Yes, you're right. I too miss reading about hot grits in every story. Bring back the old slashdot!
I guess a new cover system might be nice, but I'd much rather they spent time designing side-quests that didn't all take place on identical ships/outposts etc.