Ars Technica takes a look at the development of the Ghostbusters
game due out later this year. They go through the promising early demonstrations, the subsequent relegation to developmental limbo, and the project's eventual resurrection
"Everyone involved with the game was extremely enthusiastic about its progress, as evidenced both by Sierra's heavy promotion of the title, as well as by how genuinely excited a number of the company's PR team were about it. Now, it isn't all that uncommon to talk with PR folk and be fed a line about how great whatever product they're promoting is, but even after several hours of drinking copious amounts of alcohol, the enthusiasm never waned; this definitely wasn't the case when we discussed some of the other titles that had been on display during the day's event. Even the members of the press corps, as we huddled together and compared notes, generally agreed that Ghostbusters had been the most impressive thing we'd gotten to see at the event. All in all, it looked like Sierra was going to deliver a game that finally gave the Ghostbusters franchise the respect it deserved, and none of us could wait to get our hands on it."