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Submission Introverts STILL don't get respect

Esther Schindler writes: A few years ago, Susan Cain's book, Quiet: The Power of Introverts in a World That Can’t Stop Talking seemed to give the world a bit of enlightenment about getting the most out of people who don't think they should have to be social in order to succeed. For a while, at least some folks worked to respect the needs and advantages of introversion, such as careful, reflective thinking based on the solitude that idea-generation requires.

But in When Schools Overlook Introverts, Michael Godsey writes, "The way in which certain instructional trends — education buzzwords like “collaborative learning” and “project-based learning” and “flipped classrooms” — are applied often neglect the needs of introverts. In fact, these trends could mean that classroom environments that embrace extroverted behavior — through dynamic and social learning activities — are being promoted now more than ever." It's a thoughtful article, worth reading. As I think many people on slashdot will agree, Godsley observes, "This growing emphasis in classrooms on group projects and other interactive arrangements can be challenging for introverted students who tend to perform better when they’re working independently and in more subdued environments."

So the larger question is... why does this society still treat introverts as second-class citizens, when most of us are aware of the value of introverts' contributions? Why do all those "open floor plans" continue to be adopted in the tech industry, when some of us need peace and quiet in order to do our best? Even though I'm a relentless extrovert, I need my "cocoon time," and few work environments (or educational institutions training us for work) respect that. I don't have answers. Maybe you do.

Comment Cost of safety (Score 2) 262

Its nice to see efforts to drive the complexity out of the design/implementation of safe code but this won't due much to improve the already error prone task of debugging optimized code. You don't always have the luxury of running a debug build, especially when analyzing a crash dump from a customer and templated/STL C++ constructs are often too complex for debuggers to parse properly. Hopefully these efforts reduce the number of crashes enough to justify the added complexity of debugging the crashes that still occur.

Submission Where Did DirectX 12 Multiadapter Come From?

Phopojijo writes: While it looks like utilizing multiple GPUs in DirectX 12 will take off, much of this setup was exposed to game developers for years. Previously, it was held back by the low number of machines with (available) mismatched graphics, the lack of compute shader support in consoles, and the difficulty in using OpenCL for a video game product. While the editorial elaborates on each of these points, it doesn't mention Explicit Linked Multiadapter in DirectX 12, which allows game developers to make similar assumptions that AMD and NVIDIA do for CrossFire and SLI, respectively, making their job even easier.

If it's worth hacking on well, it's worth hacking on for money.