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Games

Games Workshop Goes After Fan Site 174

Posted by Soulskill
from the don't-anger-your-base dept.
mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"
Censorship

Modern Warfare 2 Not Recalled In Russia After All 94

Posted by Soulskill
from the it's-the-thought-that-counts dept.
thief21 writes "After claims that console versions Modern Warfare 2 had been recalled in Russia due to complaints from politicians and the gaming public over the infamous airport slaughter scene, it turns out the stories were completely untrue. Activision never released a console version of the game in Russia." Instead, they simply edited the notorious scene out of the PC version. They did this of their own volition, since Russia doesn't have a formal ratings committee.
Businesses

EA Shuts Down Pandemic Studios, Cuts 200 Jobs 161

Posted by Soulskill
from the say-goodnight-folks dept.
lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."

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