I've played a few Leap games and it just doesn't work at all. They were just totally unplayable. In one case the game was designed specifically for Leap and the other was using the Leap as a mouse/touch replacement. In both cases the game constantly freaked out when Leap couldn't figure out where your hands were, or started tracking some random thing like your watch or a sleeve, etc. I had to keep removing my hands from the view area to 'reset' the game. This happened consistently throughout the game. After awhile I just gave up in frustration.
Kinect (both 1 and 2 which are each based on completely different tech) is a FAR SUPERIOR tracking solution--but it's much larger and expensive.
It's funny to see this company get all this hype for a device that essentially doesn't work.
Also the price difference between the low end uPrints and the Replicator 2X isn't that great. About 2.5X. Now that the company that makes uPrint owns MakerBot, I'm hoping we see consumer printers as robust as these high end machines (that are as large as a refrigerator!)
Still took 20+ hours to print my figure on both machines.
The kit scene reminds me of the personal computer scene in the '70s. I expect rapid progress in this area. We've already seen drastic improvements in quality on the consumer side with the Replicator 2X and Form1.
I still kind of don't like stereolithography because although it's way higher detail, you can't use a support material--right? You still have to print 'fluff' that you crack off by hand?