Plus, as mentioned elsewhere, the new Isle of Dawn "tutorial" will level you up to the max of the first tier for all professions -- you can leave the nexbie area after completing the last combat quest or you can stick around until you are a level 10 adventurer, 10 diplomat, 10 crafter, and maxed out on tier 1 harvesting as well. The adventuring, crafting and diplo quests are all inter-related when it comes to the story line as well. When you finish the combat questline, you get an item that grows in power as you rise in levels -- existing players have to go to ridiculous lengths to get a similar item.
Plus, the Isle has some silly, fun features that you can't get on the mainland, like Slappy's whistle.
Sure, there are still problems. Bugs still related to ones from launch, bugs introduced with the new content. And there are the eventual nerfs of favorite character abilities, but the devs do pay attention to the player base, even if they can't fix an issue immediately.
If your main interest in an MMO is PvP, then this probably isn't the game for you. Originally, there were two types of PvP servers -- Free For All and Team PvP (similar to SWGs Imps and Rebels, but based on the race of your character). I loved the team-based PvP, but when Sony merged servers the one remaning PvP server went FFA. Plus, overpowered classes have a much more dramatic effect on game play in PvP than in PvE, IMO (too many TLAs, I know
If you want to give it another look -- get the 14-day trial and give it a look. That way you won't have to spend money for a month if you decide you don't like it