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Games

Why Don't We Finish More Games? 341

Posted by Soulskill
from the attention-deficit-dis-hey-what's-that dept.
IGN has an opinion piece discussing why, as video games get shorter, we seem less likely to finish them than in the past. For example, BioWare said only 50% of Mass Effect 2 players finished the campaign. The article goes into several reasons gamers are likely to drop games without beating them, such as lowered expectations, show-stopping bugs, and the ease with which we can find another game if this one doesn't suit us. Quoting: "... now that gamers have come to expect the annualized franchise, does that limit the impetus to jump on the train knowing another one will pull up to the station soon enough? ... In the past, once you bought a game, it was pretty much yours unless you gave it to somebody else or your family held a garage sale. The systemic rise of the used games market now offers you an escape route if a game just isn't your bag. Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes? After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return."
PC Games (Games)

What Game Devs Should Learn From EVE 270

Posted by Soulskill
from the watch-out-for-volcanoes dept.
An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"
Role Playing (Games)

Aion Servers To Merge, XP Grind Softened 108

Posted by Soulskill
from the now-only-takes-one-and-a-half-eternal-souls dept.
Massively reports that NCSoft's fantasy MMO Aion will soon be getting a round of server mergers to balance player populations and shore up in-game economies. A newsletter from Aion producer Chris Hager also brought word that character transfers will be an option starting in June, and NCSoft will be "offering them to all of our players for free for a limited time." This is happening in the lead-up to the game's 1.9 patch, due on June 2, which contains a number of measures to make the XP grind a bit less harsh (among other things; patch notes). They're creating more quests, increasing XP rewards from existing quests, and implementing a system that "grants you experience bonuses as you continue to play."
Microsoft

Visual Studio 2010 Forces Tab Indenting 390

Posted by kdawson
from the one-man's-readable dept.
An anonymous reader writes "For years, Microsoft has allowed Visual Studio users to define arbitrary tab widths, often to the dismay of those viewing the resultant code in other editors. With VS 2010, it appears that they have taken the next step of forcing tab width to be the same as the indent size in code. Two-space tabs anyone?"
PC Games (Games)

EA Shutting Down Video Game Servers Prematurely 341

Posted by Soulskill
from the sixty-dollar-yearly-fee dept.
Spacezilla writes "EA is dropping the bomb on a number of their video game servers, shutting down the online fun for many of their Xbox 360, PC and PlayStation 3 games. Not only is the inclusion of PS3 and Xbox 360 titles odd, the date the games were released is even more surprising. Yes, Madden 07 and 08 are included in the shutdown... but Madden 09 on all consoles as well?"

Comment: Some other picks (Score 1) 1419

by fbernard (#24114771) Attached to: Sci-Fi Books For Pre-Teens?

I did not watch any TV as a kid. Thus, my mother made me read books from age 6.
When I was ten or eleven, I had already read all of Jules Verne and some Kipling & Jack London books (those my mother judged suitable for a 10-year-old anyway). I loved those, and they turned me into a real book-lover.
I read a lot of mythology books too at that time (Iliad & Odyssey, that kind of thing).

By the time I was 14, I had read all of the then-available Stephen King (talk about dark stuff) and most of the Dune novels (politics? religion?) I stalled on the God Emperor of Dune and didn't read it entirely until I was 17.
All of that in English (not my native language, I started learning English at 13).
The Hobbit was my first English book, followed by the LOTR cycle and Dune.
After, almost all books I've read from american or English authors were in English. I don't know how old kids are when they start learning a foreign language in your country, but good reading skills are great for learning a new language.

Also some other books from Herbert, the Hellstrom's Hive comes to mind - I read that 20+ years ago, and still remember it.
'Destination: Void' too, and the sequels.

My mom kept me reading when I was a kid (simply no TV allowed during the weekdays), and I used to read 2 or 3 books a week.
That lasted until I was 18. Now, I read when I have the time. Still a lot, but nowhere near what I could read when I was 15.

Some that come to mind are :
'The Alien Years' and 'Hawksbill Station' by Robert Silverberg,
'The immortals' by James Gunn,
all the Dune novels and the additional work by Brian Herbert,
Michael Crichton's Andromeda Strain',
Paul Preuss's 'Venus Prime' series.

One that I love but would not recommend to a kid below 15 is Henlein's 'Stranger in a Strange Land'.
Definitely great (my favorite Henlein) but weird. I'm not sure I would have liked it as a kid.

Also a favorite : 'Hunters of the Red Moon' by Marion Zimmer Bradley (and the sequel).

As for fantasy, some good suggestions have been made above, and I would also suggest the Inheritance Cycle by Christopher Paolini (only two books out now, the third will be released in September). Addictive, and definitely kid material (although I read that when it was out, about 6 and 4 years ago).

Clancy, Len Deighton and a few others are good thriller writers too.

Felson's Law: To steal ideas from one person is plagiarism; to steal from many is research.

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