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Moon

Moon Colonists: Expect 3000ms ping times using Lun-> 1

Submitted by farkinga
farkinga writes "Amid the hoopla over Virgin Galactic’s commercial space ship tourism, and considering proof of water on the Moon, the thing that’s on everyone’s mind is obviously the Moon Colony. Would-be Moon colonists need to be aware of this potential deal-breaker: Lunar Internet ping times are going to be very slow – possibly longer than 3 seconds. Are you going to help colonize the Moon, or will you stay on Earth where ping times are acceptably fast?"
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Comment: Re:From the standpoint of a soldier. (Score 1) 150

I wasn't taking up the "moral/immoral" argument here - I was simply arguing that it's a recruiting tool. Either it is ineffective, as you claim, or it is effective, which I infer from the fact that it continues to be funded.

I know, I know - the US military is famous for throwing money away, but in the absence of any released statistics (which I expect we will never see), I feel safe in wagering that more than zero people have been recruited by the game.

Comment: Re:From the standpoint of a soldier. (Score 1) 150

by farkinga (#28403931) Attached to: <em>America's Army 3</em> Has Rough Launch, Development Team Canned

One unique aspect of America's Army is that it's funded by the real Army, which is entirely funded by the public. Movies aren't funded like this.

So let's say AA3 is your concept, and you're the producer for the project. What kind of grant are you going to write to get funding for this concept? How are you going to justify the expenditure?

I don't imagine the selling point was about "making a great game." They got the funding because the game was supposed to make something happen; I'm guessing they justified it in terms of recruiting. The money for the project might literally come out of someone's recruiting budget.

So, we can argue about what kind of person gets recruited by a game like this... but what I think is beyond arguing is why the game exists, and the reason the game exists is because someone thought it would have an impact on recruiting.

It is also different from a brochure, in the same way that cigarettes can no longer be sold by Joe Camel. The difference between a picture of cigarettes and a picture of a cool smoking camel (it has been argued) is that Joe Camel appeals to kids, and a picture of cigarettes doesn't.

Maybe cigarettes weren't marketed to kids, and maybe they were, but Joe Camel was outlawed. America's Army 3 has more in common with Joe Camel than with the brochure.

Comment: headphone in/out (Score 1) 635

by farkinga (#28215517) Attached to: You've Dropped Your Landline &mdash; Now What?

...sortof like the intercomm suggestion, what about using this to extend your sound system? My apartment is wired for two phone lines, so I have four wires in the wall (red/green, black/yellow). Each pair would be sufficient for a single audio channel, right? On this basis, it really wouldn't be difficult to create an adapter for a stereo headphone jack to interface with rj-11. Make several adapters with either male or female audio connectors, and you can easily put speakers in different rooms.

Of course, I won't do any such thing because I'm renting, and although we have no voice land line, we do have DSL.

Security

PHRACK 64 Released

Submitted by
The Circle of Lost Hackers
The Circle of Lost Hackers writes "Good news everyone: PHRACK is back ! From the introduction "As long as there is technology, there will be hackers. As long as there are hackers, there will be PHRACK magazine. We look forward to the next 20 years". This is how the PHRACK63 Introduction was ending, telling everybody that the Staff would have changed and to expect a relea se sometimes in 2006/2007. This is that release. This is the new staff.

Introduction by The Circle of Lost Hackers
Phrack Prophile of the new editors by The Circle of Lost Hackers
Phrack World News by The Circle of Lost Hackers
A brief history of the Underground scene by The Circle of Lost Hackers
Hijacking RDS TMC traffic information signal by lcars & danbia
Attacking the Core: Kernel Exploitation Notes by twiz & sgrakkyu
The revolution will be on YouTube by gladio
Automated vulnerability auditing in machine code by Tyler Durden
The use of set_head to defeat the wilderness by g463
Cryptanalysis of DPA-128 by sysk
Mac OS X Wars — A XNU Hope by nemo
Hacking deeper in the system by ankhara
The art of exploitation: Autopsy of cvsxpl by Ac1dB1tch3z
Know your enemy: Facing the cops by Lance
Remote blind TCP/IP spoofing by Lkm
Hacking your brain: The projection of consciousness by keptune
International scenes by Various"

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