Since when is a thumbprint "sensitive personal information"? Must be a slow news day.
An anonymous reader writes "The history of PC gaming is littered with many well-known and highly regarded titles, but what about the titles you mightn't have heard of? This list of the top games in the history of the PC includes the usual suspects, such as Half-Life and Doom, but also some often overlooked PC games including such classics as Elite, the space trading RPG developed in 1984 by two college friends from Cambridge for the Acorn and BB Micro systems. The game used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory, all with 3D wireframes. Also in the list is Robot War, which required players to actually code the participants, and one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds, that have made modern RPGs so popular." What's your favorite classic game that always gets overlooked in these kinds of lists? My vote goes for Star Control 2.
Kyle Hamilton writes "The Apache Software Foundation and the Apache HTTP Server Project are pleased to announce the release of version 1.3.42 of the Apache HTTP Server ('Apache'). This release is intended as the final release of version 1.3 of the Apache HTTP Server, which has reached end of life status There will be no more full releases of Apache HTTP Server 1.3. However, critical security updates may be made available."
Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."
Ho hum - another anti-MS rant by another Stallman butt-puppet. When something new comes along - then let me know. Slashdot hopefully has more to offer than just a repository for negative sentiment regarding MS and commercial software. The world is big - let MS and open source slug it out in the marketplace.
alphadogg writes "The US IT market will grow by 6.6% as high-tech spending rebounds in 2010, according to Forrester Research's latest estimates. The research firm based its projections on data reported for 2009, though its fourth quarter numbers are incomplete. Forrester says hints of a recovery surfaced in the third quarter, and now the company expects the global IT market to grow by 8.1% in 2010. Forrester's US and Global IT Market Outlook: Q4 2009 reads: 'The tech downturn of 2008 and 2009 is unofficially over, while the Q3 2009 data for the US and the global market showed continued declines in tech purchases (as we expected). We predict that the Q4 2009 data will show a small increase in buying activity, or at worst, just a small decline.'"
captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."
resistant writes "As the evocative title from Wired magazine implies, Kevin Dunbar of the University of Toronto has taken an in-depth and fascinating look at scientific error, the scientists who cope with it, and sometimes transcend it to find new lines of inquiry. From the article: 'Dunbar came away from his in vivo studies with an unsettling insight: Science is a deeply frustrating pursuit. Although the researchers were mostly using established techniques, more than 50 percent of their data was unexpected. (In some labs, the figure exceeded 75 percent.) "The scientists had these elaborate theories about what was supposed to happen," Dunbar says. "But the results kept contradicting their theories. It wasn't uncommon for someone to spend a month on a project and then just discard all their data because the data didn't make sense."'"
I can think of only a few commercials that were NOT completely stupid over the last 30 years - especially tech companies. And no I do not care for Apple commercials either....
Everyone here knows Microsoft cannot innovate!
Proof positive that Nobody is exempt from fucking up. I guess Google programmers no longer walk on water.
Do you really think forming a union based on contract law will decrease the divorce rate or assist people who at one time at least want to spend their lives together? Your quasi-intellectual and modular approach to redefining the family unit cannot cover all the complexities. Tell you what - go and prove to the rest of us that this system works. Walk the walk dude!