Dawson says, "I was shocked when I discovered this. Both the fsin instruction and Intel's documentation are hugely inaccurate, and the inaccurate documentation has led to poor decisions being made. ... Intel has known for years that these instructions are not as accurate as promised. They are now making updates to their documentation. Updating the instruction is not a realistic option."
Intel processors have had a problem with math in the past, too.
Friedman says, "[N]ew technologies enable methods of "learn by doing" that just weren't possible before we could deliver immersive experiences to people's laptops and phones. In the 1960's, Jerome Bruner expanded an educational theory known as constructivism with the idea that students should learn through inquiry under the guidance of a teacher to grasp complex ideas intuitively. That process of trial, failure, and then being shown the correct path has been proven to drive student motivation and retention of learning. What we don't yet know is if that process of trial and failure can become 10x more engaging when delivered through a new medium such as Minecraft or Oculus. ... These new immersive worlds promise to hold the attention of students in ways textbooks never could."
That less than 4% engage in "data fabrication or plagiarism" might seem low, but it is a terrible statistic . ... 40% admit to doing what they agree are "questionable" research practices, while 94% admit to committing "at least one unaccepted research practice." In other words, almost none of these academic economists can be trusted in the slightest. As the paper notes, "these behaviors are widespread.""