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Comment: Isn't this too complicated? (Score 2) 248

by eexaa (#48837671) Attached to: SpaceX Landing Attempt Video Released

I mean, If it's already slowed down like this, why not just gently land the rocket into the ocean and take it up with some prepared nets/ropes? IMHO it can save a lot of headache from trying to hit a platform this small.

If the water getting in the rocket is problem, what about a gigantic sheet of plastic on the water surface? (still cheaper and more reliable than hitting the landing pad).

Comment: Look from the K.I.S.S. side (Score 3, Interesting) 175

by eexaa (#46907215) Attached to: Free Can Make You Bleed: the Underresourced Open Source

From a bit different perspective (largely unix-practical) -- when not having enough resources, you are forced to keep stuff simple. That's usually good, isn't it?

Anyway, I always wondered why is OpenSSL such a bloated pile of code. It does one god damn gazillion things tightly packed. Now, TLS implementation itself is pretty simple, Key management tools are pretty simple, PKCS verification tools are pretty simple, mathematics behind that is pretty simple, commandline tools for quickusing the maths are simple, relationship between those entities ("APIs") are well-defined and usually clear. Who stuffed all of it into one project?!

PS. Bonus paranoia&FUD I saw today: http://pastebin.com/gjkivAf3

Comment: Some simple suggestions (Score 1) 319

by eexaa (#45109485) Attached to: Ask Slashdot: Mitigating DoS Attacks On Home Network?

If you are not actually _hosting_ the game (in which case you are f-ed, because you simply need to examine all the packets by yourself, but from the fact you were not talking about any server I somehow suppose that you are just connecting), carrier-grade or similar NAT perfectly solves this problem. Your ISP should be able to hide you in an inner network in no time this way.

"Don't think; let the machine do it for you!" -- E. C. Berkeley

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