That sounds familiar. Wasn't there an episode of Numb3rs based on that?
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Intel are determined to sell 40 million of their tablet chips, but they certainly aren't going to make any profit, because of "contra revenue".
"Intel is charging customers about the same as Allwinner and Rockchip for tablet CPUs â" $5 a pop, reports Digitimes"
No surprise that their mobile group lost nearly $1 billion last quarter.
I think we could see a new OpenGL renaissance, because of Steam OS and OpenGL ES being used in mobile games.
I saw a post on the Unreal engine forums about how they intend to implement first class OpenGL support in the new engine. They really hate the way Microsoft tie DirectX updates with the OS. (You can see this post here -at very end: https://answers.unrealengine.c...)
Also, consider OpenGL 4.4 has had Mantle like features since last year which will only come out in DirectX 12 in 2015.
Similiarly there's no mention of a Tegra K1 SoC with LTE. I think this is a sign that Nvidia will shortly abandon the smartphone market. Without any CDMA, or TD-SCDMA in their modem support they can't sell in Chinese or American markets
The console market is guaranteed cash in the bank, with no competition from any other player. There's few companies that have a deal like that.
And the margin is quite good considering that Microsoft and Sony shared in development costs.
That article for some reason ignores the last 2 quarters where AMD turned a profit. People have being saying AMD is finished for the last ten years, but yet it's still here.
The summary says that Intel Haswell CPUs will support DirectX 12, however it seems that only Iris and Iris Pro iGPUs will support it according to this article:
The OpenGL talk "Approaching Zero Driver Overhead in OpenGL", on the other hand, received considerably less media attention. The OpenGL camp maintains that the features to reduce CPU overhead are already present in the current version. They suggest using the extensions such as, multidraw indirect combined with bindless graphics and sparse textures, OpenGL can get the similiar "close to the metal" performance as Mantle and DirectX 12."
What does that have to do with it? i5-4670K and i7-4770R have same amount of L1, L2 and L3 cache
The eDRAM simply makes the chip way too expensive.
If you look at the price of i7 core 4770R: $358. It's an i7 but has only has 6 MB of cache (compared to the 8mb of the regular i7 4770). So basically, it's about the same value as a i5-4670K which cost $243. With the price difference you could buy a Radeon R7 260X, which will trash Iris Pro in performance.
So, basically you can just pay $19 for one month and then cancel your subscription
In Albama they use the bibical value for pi: http://www.nmsr.org/alabama.ht...