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The driving force behind the creation and abandonment of execution methods is the constant search for a humane means of taking a human life. Arizona, for example, abandoned hangings after a noose accidentally decapitated a condemned woman in 1930. Execution is also prone to problems as witnesses routinely report that, when the switch is thrown, the condemned prisoner "cringes," "leaps," and "fights the straps with amazing strength." The hands turn red, then white, and the cords of the neck stand out like steel bands. The prisoner's limbs, fingers, toes, and face are severely contorted. The force of the electrical current is so powerful that the prisoner's eyeballs sometimes pop out and "rest on [his] cheeks." The physical effects of the deadly hydrogen cyanide in the gas chamber are coma, seizures and cardiac arrest but the time lag has previously proved a problem. According to Ford one reason lethal injection enjoyed such tremendous popularity was that it strongly resembled a medical procedure, thereby projecting our preconceived notions about modern medicine—its competence, its efficacy, and its reliability—onto the capital-punishment system. "As states revert to earlier methods of execution—techniques once abandoned as backward and flawed—they run the risk that the death penalty itself will be seen in the same terms."
The first year, Motown released a series of albums packed with outtakes by some of its major acts, and Sony released a limited-edition collection of 1962 outtakes by Bob Dylan, with the surprisingly frank title, "The Copyright Extension Collection, Vol. I." In 2013, Sony released a second Dylan set, devoted to previously unreleased 1963 recordings. Similar recordings by the Beatles and the Beach Boys followed. This year, Sony is releasing a limited-edition nine-LP set of 1964 recordings by Dylan, including a 46-second try at "Mr. Tambourine Man," which he would not complete until 1965. The Beach Boys released two copyright-extension sets of outtakes last week. And while there's no official word on a Beatles release, last year around this time, "The Beatles Bootleg Recordings 1963" turned up unannounced on iTunes.
According to Filloux the legal action misses the point. By downloading AdBlock Plus (ABP) on a massive scale, users are voting with their mice against the growing invasiveness of digital advertising. Therefore, suing Eyeo, the company that maintains ABP, is like using Aspirin to fight cancer. A different approach is required but very few seem ready to face that fact. "We must admit that Eyeo GmbH is filling a vacuum created by the incompetence and sloppiness of the advertising community's, namely creative agencies, media buyers and organizations that are supposed to coordinate the whole ecosystem," says Filloux. Even Google has begun to realize that the explosion of questionable advertising formats has become a problem and the proof is Google's recent Contributor program that proposes ad-free navigation in exchange for a fee ranging from $1 to $3 per month. "The growing rejection of advertising AdBlock Plus is built upon is indeed a threat to the ecosystem and it needs to be addressed decisively. For example, by bringing at the same table publishers and advertisers to meet and design ways to clean up the ad mess. But the entity and leaders who can do the job have yet to be found."
Here's something that doesn't need 'conspiracy' to understand. Unity is playing bad on the PC because they're issuing 50k draw calls on DX11.
The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place.
Ironically, instead of blaming AMD for this, AMD is actually providing a solution. I don't like it personally, but the Mantle API specifically solves this problem today while we wait for DX12/OpenGL Next.
Of course, it's only available on AMD hardware and besides, because Ubi is in a company wide PR deal with nVidia to use GameWorks(TM) THEY CAN'T USE IT!
So instead of blaming AMD, Ubi should either go sit in a corner (because they know what they did wrong), or they need to look into a mirror (because they don't recognize that they're the real problem)