WROX has to be one of the if not the worst (at least that I've come across.) I couldn't imagine something more poorly done.
All I know is that I can modify code without actually reading it, but I suck at getting from point A to point B unless I am already familiar. It's like I have a hard time telling which direction is North (at night) and that is when I do most of my driving. I've always wondered of the connection.
Miracle Jones writes "In an effort to compete with Amazon and Google, the document-hosting website Scribd will now be letting writers and publishers sell documents that they upload. They will be offering an 80/20 profit-sharing deal in favor of writers. Writers will be able to charge whatever they want. In addition, Scribd will not force any content control (although they will have a piracy database and bounce copyrighted scans) and will let writers choose to encrypt their books with DRM or not. This is big news for people in publishing, who have been seeking an alternative to Amazon for fear that Amazon is amassing too much power too quickly in this brand-new marketplace, especially after Amazon's announcement last week that they will now be publishing books as well as selling them."
Konami has announced that a new Silent Hill game, titled Shattered Memories, is due out this fall for the Wii, PS2, and PSP. "While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed." The Wii version will make full use of the Wii Remote, taking the role of both phone and torch, as well as being used to "pick up, examine and manipulate items to solve puzzles along the journey." According to the Opposable Thumbs blog, the choice not to develop for the PS3 and Xbox 360 was due to the development costs associated with those consoles.
I used it not too long ago when I somehow forgot to pay my cable bill. Worked like a charm, thought the torrents were a bit slow.
Yea, I read through a bit of the cited paper and got a few good laughs out of it. Maybe he's being published more for the humorous aspect of it all than for the actual information.
Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."
According to NASA scientists, space smells a lot like my uncle's workshop. One can detect hints of fried steak, hot metal, and the welding of a motorbike. They have hired Steven Pearce, a chemist and managing director of fragrance manufacturing company Omega Ingredients, to recreate the smell in a laboratory. NASA will use his research to help train potential astronauts. Steven said, "I did some work for an art exhibition in July, which was based entirely on smell, and one of the things I created was the smell of the inside of the Mir space station. NASA heard about it and contacted me to see if I could help them recreate the smell of space to help their astronauts."