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Submission Are You A "Disruptive Talent" Like Richard Branson?->

dryriver writes: The BBC writes: Sir Richard Branson freely admits that he would be a difficult employee for any boss to manage. One of the UK's best-known and wealthiest entrepreneurs, he says that if he were a member of staff at another business, his line manager would have to "accept that I might not do things exactly as he'd like me to do them". But Sir Richard adds that the company in question would still need "to be nice to me", despite the disruption he would inevitably cause. While Sir Richard might sound like many managers' idea of a nightmare member of staff, he wants companies — of all sizes — to hire more independently minded, rule-breaking, stubborn people like himself. His argument is that the new ideas and drive that such mavericks bring to a business far outweigh the fact they may often be difficult to work with. In a world that already has plenty of business buzzwords and phrases, a new one has now been coined to describe such people — "disruptive talent". The description has been developed by business psychologists OE Cam, which recently held a discussion on the topic in London. Martyn Sakol, managing partner of OE Cam, says that a person with disruptive talent has a multitude of positive attributes that they can bring to a business. "I would define disruptive talent as individuals who think and act differently, innovate, challenge conventional wisdom, spot trends, see commercial opportunities, and tenaciously find ways to achieve success," he says. But once you have recruited self-consciously idiosyncratic talent, how do you integrate them into your workforce? And crucially, how do you make sure existing employees are not annoyed or upset by the influx of awkward people? Mr Yiend says you simply keep them apart. "The point is you don't integrate as such," he says. "You manage individuals differently, but with everyone working towards a set of common goals. "It is vital that everyone's clear on what the company's vision is, and then as a team you can succeed."
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Submission French Health Watchdog: 3D Viewing May Damage Eyesight In Children->

dryriver writes: The BBC reports: A French health watchdog has recommended that children under the age of six should not be allowed access to 3D content. The Agency for Food, Environmental and Occupational Health and Safety (Anses) added that access for those up to the age of 13 should be 'moderate'. It follows research into the possible impact of 3D imaging on still-developing eyes. Few countries currently have guidelines about 3D usage. According to Anses, the process of assimilating a three-dimensional effect requires the eyes to look at images in two different places at the same time before the brain translates it as one image. 'In children, and particularly before the age of six, the health effects of this vergence-accommodation conflict could be much more severe given the active development of the visual system at this time,' it said in a statement.
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Submission ACLU Creates Animation About Privacy Risks Of "The Internet Of Things"->

dryriver writes: The American Civil Liberties Union has created a fun to watch — and admittedly somewhat scary — 3 minute animation titled 'Invasion Of The Data Snatchers' that is intended to demonstrate to the perhaps not very computer literate laypersons just what kind of level of mass surveillance the rapidly approaching 'Internet Of Things' may bring with it. The Youtube link to the animation is here: https://www.youtube.com/watch?... The animation starts with Google ('Ogle' in the animation), CCTV cameras, Facebook, Social Media and Smartphones spying on people. It laments that 'people allowed this', because they 'thought they could always log off again'. Then it fast forwards to the 2020s where the 'Internet Of Things' has put computing power, networking capability and with that potential 'stealth surveillance' capability into everything from smart fridges and smart toasters, to smart toilets and smart showerheads. The animation concludes on a grim note — the central female character is punished for her 'divergent showering habits'. All in all, the ACLU commissioned animation may be a great way to explain to the layperson, in just 3 minutes, why the 'Internet Of Things' may perhaps not be such a good idea from a privacy rights protection standpoint.
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Submission Ask Slashdot: Easy Programming Environment For Processing Video And Audio?

An anonymous reader writes: Dear Slashdotters: Me and a couple of pals want to test out a few ideas we have for processing video and audio files using code. We are looking for a programming language that is a) uncomplicated to learn b) runs reasonably fast (compiled, not interpreted please) and c) can read and write video and audio files with relative ease. Read/write support for common file formats like AVI, Video For Windows, Quicktime, MP3, WAV would make our job much easier. The icing on the cake would be if the IDE/language/compiler used is free and runs on Windows as well as MacOS (we may try Linux further down the line as well). Any suggestions? Please note that we are looking for a rapid prototyping language that is quick to setup, makes it easy to throw some working video/audio code together, and test it against an array of digital test footage/audio, rather than a language for creating a final consumer release (which would likely be C++, Assembly or similar). The ability to build a basic user interface for our experimental video/audio algos — sliders, buttons, data entry fields — would also be a plus, although we wouldn't be building hugely complex UIs at this stage. And one more bonus question — are some of the visual/node-based audio & video processing environments available, like http://vvvv.org/ any good for this kind of algorithm prototyping? (We want the final algos resulting from the effort available in code or flowchart form). Thanks for any help — Five Anonymous Video/Audio Processing Freaks =)

Submission Ask Slashdot: What Are The Best Books On The Life And Work Of Nikola Tesla? 1

An anonymous reader writes: The internet is full of interesting nuggets of info about Nikola Tesla's life and scientific exploits: The time a young Tesla improved an electric motor for Edison, and Edison simply would not pay Tesla the monetary reward he had promised him earlier. The friction between Tesla and wealthy industrialist J.P. Morgan, and Tesla's friendship with (kinder) industrialist George Westinghouse. The 2 different times Tesla's main laboratory burned to the ground. The time a Tesla lab experiment reportedly caused a small earthquake to trigger in lower Manhattan. How Tesla's experimental Wardenclyffe Tower was dynamited by the U.S. Army. Tesla's friendship with his dear pal and contemporary Mark Twain. The rumors that all of Tesla's patents, documents and laboratory equipment were confiscated and classified after his death, because they were deemed "dangerous". Tesla's (never quite fulfilled) dream of transmitting electricity across great distances without using wires or cables. All this fascinating stuff, and more, about Tesla's life is out there, mostly in shortish snippets — and sometimes woven into outright conspiracy theories — on the internet for anyone to examine. Now to my question: What are the best books to read to get a fuller picture of Nikola Tesla's life and work? Preferably something well researched and factually accurate. Are there any good documentaries or movies (apart from David Bowie playing a wizard-like Tesla in "The Prestige")? Why is Thomas Edison so well known and covered in education/popular culture, and the equally prolific and ingenious Tesla a "mysterious and ghostly figure" by comparison? How many people actually know anything concrete about the brilliant immigrant to America, who's name billionaire Elon Musk borrowed for his electric cars company? Thank you for any input on this!

Submission The World's Worst Planes: Aircraft Designs That Failed->

dryriver writes: The BBC reports: 'It's more than 110 years since mankind first took to the air in a powered aircraft. During that time, certain designs have become lauded for their far-sighted strengths – the Supermarine Spitfire; Douglas DC-3 Dakota; or the Anglo-French Concorde supersonic airliner, to name a few. But then there are planes like the Christmas Bullet. Designed by Dr William Whitney Christmas, who was described by one aviation historian as the "greatest charlatan to ever see his name associated with an airplane", this ”revolutionary” prototype biplane fighter had no struts supporting the wings; instead, they were supposed to flap like a bird’s. Both prototypes were destroyed during their first flights – basically, because Christmas's "breakthrough" design was so incapable of flight that the wings would twist off the airframe at the first opportunity. Just as many of the world's most enduring designs share certain characteristics, the history of aviation is littered with disappointing designs. Failures like Christmas's uniquely unflyable aircraft often overlooked some fairly simple rules: The Douglas TBD Devastator was a death-trap; it could only release its torpedo flying in a straight line whilst dawdling at 115mph – making it easy to shoot down. The short-lived Brewster Buffalo was shot down in droves when it encountered Japanese fighters in the early years of World War II, proving too slow and cumbersome. The Fairey Albacore was intended to become the Royal Navy’s standard torpedo bomber; it ended up being edged out by the plane it was supposed to replace. A flaw in the design of the De Havilland Comet’s cabin windows led to several crashes which ended the plane’s promising airline career. The Douglas DC-10 suffered several early crashes due to the flawed design of its cargo doors, which caused them to open mid-flight.'
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Submission ANTVR - China's Answer To FB's Oculus Rift Is Raising Funds->

dryriver writes: Chinese technology startup ANTVR (http://www.antvr.com/) is raising funds on Kickstarter (https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit) for a new, gaming oriented VR Headset capable of rivalling FaceBook's Oculus Rift VR Headset technologically speaking. The ANTVR headset features a full HD screen (1920 x 1080, 1 megapixel per eye), 100 degrees of FOV, 9-axis motion detect with low latency (1 ms), wireless communication, support for Playstation, Xbox, PC, Android gaming platforms, as well as an interesting "virtual gun" type controller that can be folded open into a steering wheel or gamepad-type controller, and also holds batteries that can power the ANTVR for 3 — 8 hours. Interesting technical features include being able to detect whether the ANTVR wearer steps forward, backwards, to the left or to the right, and also whether the wearer crouches or jumps. The ANTVR headset also comes with a viewing window at the bottom of the unit that can be opened, so you can glance down and see your hands and keyboard and mouse for example. What makes ANTVR interesting is that it isn't a "cheap Chinese knockoff of Oculus Rift". A lot of original thought seems to have gone into making ANTVR a "significantly different from a design standpoint" competitor to Oculus Rift. It now remains to be seen how much money ANTVR can raise on Kickstarter, and how many real world users/gamers opt for this new Chinese VR kit over the older — and currently — more famous Oculus Rift.
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Submission Keepod - Can A "7 Dollar USB Stick" Bring Thousands Of Poor People Online?->

dryriver writes: The BBC reports: 'The USB flash drive is one of the most simple, everyday pieces of technology that many people take for granted. Now it's being eyed as a possible solution to bridging the digital divide, by two colourful entrepreneurs behind the start-up Keepod. Nissan Bahar and Franky Imbesi aim to combat the lack of access to computers by providing what amounts to an operating-system-on-a-stick. In six weeks, their idea managed to raise more than $40,000 (£23,750) on fundraising site Indiegogo, providing the cash to begin a campaign to offer low-cost computing to the two-thirds of the globe's population that currently has little or no access. The test bed for the project is the slums of Nairobi in Kenya. The typical income for the half a million people in the city's Mathare district is about $2 (£1.20) a day. Very few people here use a computer or have access to the net. But Mr Bahar and Mr Imbesi want to change that with their Keepod USB stick. It will allow old, discarded and potentially non-functional PCs to be revived, while allowing each user to have ownership of their own "personal computer" experience — with their chosen desktop layout, programs and data — at a fraction of the cost of providing a unique laptop, tablet or other machine to each person. In addition, the project avoids a problem experienced by some other recycled PC schemes that resulted in machines becoming "clogged up" and running at a snail's pace after multiple users had saved different things to a single hard drive. The two men hope to get up to 150,000 people signed up to their idea in the country.'
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Submission China Censors 'The Big Bang Theory' And Other Streaming Shows->

dryriver writes: The Guardian reports: Chinese authorities have ordered video streaming websites in the country to stop showing four popular American TV shows, including The Big Bang Theory and The Good Wife, senior staff from two sites said Sunday. The move suggests government attention is intensifying on the online streaming industry, which is freer than state television and China's cinemas to show foreign productions and other content and has stretched the boundaries of what can be seen in the country. A spokeswoman for a leading online video site, Youku, said it had received notification on Saturday not to show sitcom The Big Bang Theory, political and legal drama The Good Wife, crime drama NCIS and legal drama The Practice. The State Administration of Press, Publication, Radio, Film and Television didn't give a reason for its order, said the spokeswoman, who couldn't be named because of company policy. Calls to the State Administration of Press, Publication, Radio, Film and Television rang unanswered Sunday. A senior manager at another site, who spoke on condition of anonymity because of the sensitivity of the issue, said it received an order last week to 'clean their website'. The order, which was identical to ones sent to other companies, also listed a Chinese slapstick mini-series made by another site, Sohu, as having to be removed. Sohu did not immediately respond to a request for comment.
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Submission PowerVR "Wizard" GPU Is First Mobile Gaming GPU With Hardware Ray Tracing->

An anonymous reader writes: Imagination Technologies, the people who make the PowerVR line of mobile GPUs, have unveiled a new mobile gaming GPU ("Wizard") that does realtime ray tracing in hardware, at gaming frame rates. It has long been predicted that 3D games would eventually begin to employ true ray tracing to create computationally expensive visual effects like realistic reflections, refractions, shadows and lighting in realtime games. The PowerVR "Wizard" GPU is the first mobile GPU that can do just that in hardware. It remains to be seen how many commercial game engines, game development studios and mobile games will decide to make use of this new interesting new hardware capability. The question whether rival GPU manufacturers like Nvidia or AMD will also jump on the ray tracing bandwagon and put hardware ray tracing units in their future GPUs is also open at this point. If the hardware ray tracing trend catches on, however, and the hardware needed for it becomes mainstream, and more powerful in time, it could make for interesting virtual experiences like "true photoreal VR" when used in conjunction with a VR headset like the Oculus Rift for example.
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Submission NR: Silicon Valley's Brutal Ageism->

dryriver writes: New Republic Article About 'Ageism' In The Tech Sector: Silicon Valley has become one of the most ageist places in America. Tech luminaries who otherwise pride themselves on their dedication to meritocracy don’t think twice about deriding the not-actually-old. 'Young people are just smarter,' Facebook CEO Mark Zuckerberg told an audience at Stanford back in 2007. As I write, the website of ServiceNow, a large Santa Clara–based I.T. services company, features the following advisory in large letters atop its 'careers' page: 'We Want People Who Have Their Best Work Ahead of Them, Not Behind Them.' And that’s just what gets said in public. An engineer in his forties recently told me about meeting a tech CEO who was trying to acquire his company. 'You must be the token graybeard,' said the CEO, who was in his late twenties or early thirties. 'I looked at him and said, "No, I’m the token grown-up." ' In talking to dozens of people around Silicon Valley over the past eight months—engineers, entrepreneurs, moneymen, uncomfortably inquisitive cosmetic surgeons—I got the distinct sense that it’s better to be perceived as naïve and immature than to have voted in the 1980s. And so it has fallen to Dr. Matarasso to make older workers look like they still belong at the office. 'It’s really morphed into, "Hey, I’m forty years old and I have to get in front of a board of fresh-faced kids. I can’t look like I have a wife and two-point-five kids and a mortgage," ' he told me. Dr. Matarasso told me that, in ascending order of popularity, the male techies favor laser treatments to clear up broken blood vessels and skin splotches. Next is a treatment called ultherapy—essentially an ultrasound that tightens the skin. 'I’ve had it done of course. I was back at work the next day. There’s zero downtime.' But, as yet, there is no technology that trumps good old-fashioned toxins, the most common treatment for the men of tech. They will go in for a little Botox between the eyes and around the mouth. Like most overachievers, they are preoccupied with the jugular. 'Men really like the neck,' Matarasso said, pointing out the spot in my own platysma muscle where he would inject some toxin to firm things up.
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Submission WHO: Air Pollution "Killed 7 Million People" In 2012->

dryriver writes: The BBC reports: Seven million people died as a result of air pollution in 2012, the World Health Organization estimates. Its findings suggest a link between air pollution and heart disease, respiratory problems and cancer. One in eight global deaths were linked with air pollution, making it 'the world's largest single environmental health risk', the WHO said. Nearly six million of the deaths had been in South East Asia and the WHO's Western Pacific region, it found. The WHO said about 3.3 million people had died as a result of indoor air pollution and 2.6 million deaths were related to outdoor air pollution, mainly in low- and middle-income countries in those regions. WHO public health, environmental and social determinants of health department director Dr Maria Neira said: 'The risks from air pollution are now far greater than previously thought or understood, particularly for heart disease and strokes. Few risks have a greater impact on global health today than air pollution.' 'The evidence signals the need for concerted action to clean up the air we all breathe.' Reducing air pollution could save millions of lives, said the WHO. 'Poor women and children pay a heavy price from indoor air pollution since they spend more time at home breathing in smoke and soot from leaky coal and wood cook stoves.'
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Comment Longtime Softimage Users Are Stunned By The News (Score 5, Informative) 85

Autodesk bought Softimage XSI for cheap, and just killed it to remove competition from their flagship products 3DMAX and MAYA. There is a huge thread about this over on cgsociety.org: http://forums.cgsociety.org/sh... ...Basically, anybody who built their studio pipeline around Softimage XSI, including many indy game developers, is royally screwed. Softimage's most powerful feature "ICE" (a multithreaded, node-based visual programming language that lets even non-programmers build custom tools and functions inside Softimage) is being migrated to Autodesk Maya instead. Its going to be called "Bifrost", as it is the "second coming" of Softimage ICE. Many Softimage users are wondering what other 3D software they can migrate to. Many are considering migrating to SideFX's "Houdini" (http://www.sidefx.com/), which is a very powerful procedural-animation software used extensively in some of the most complex VFX shots you see in Hollywood films, like the character shatter effects in TRON LEGACY. Some are considering moving to the open-source Blender 3D software, to escape from Autodesk's business policies completely. Basically, Autodesk bought Softimage, slowly killed it, ripped out the best bits, and is now forcing Softimage users to migrate to either 3DMAX or Maya, which are Autodesk's cash cows in the Media & Entertainment division. A lot of people are very pissed off about this. But this is hardly the first time Autodesk has killed a successful product (e.g. the once-excellent Autodesk Combustion), because it didn't make enough money for Autodesk's profit hungry shareholders. A sad day for Softimage XSI users. It has powered films ranging from the first Jurrassic Park to the recent LEGO movie. It was particularly strong at pulling off complex character animation, including complex muscle-and-sliding-skin simulations (e.g. the all-CG primates in "Dawn Of The Planet Of The APES"). XSI was a good CG software. It will be sorely missed by many... If Blender can get its UI overhaul right in the next release, some XSI users may migrate to the open-source software.

Submission Ask Slashdot: How Many (Electronics) Gates Is That Software Algorithm?

dryriver writes: Dear Slashdotters: We have developed a graphics algorithm that got an electronics manufacturer interested in turning it into hardware. Here comes the problematic bit... The electronics manufacturer asked us to describe how complex the algorithm is. More specifically, we were asked "How many (logic) gates would be needed to turn your software algorithm into hardware?" This threw us a bit, since none of us have done electronics design before. So here is the question: Is there are a software or other tool that can analyze an algorithm written in C/C++ and estimate how many gates would be needed to turn it into hardware? Or, perhaps, there is a more manual method of converting code lines to gates? Maybe an operation like "Add" would require 3 gates while an operation like "Divide" would need 6 gates? Something like this anyway... To state the question one more time: How do we get from a software algorithm that is N lines long and executes X number of total operations overall, to a rough estimate of how many gates this algorithm would use when translated into electronic hardware?

Luck, that's when preparation and opportunity meet. -- P.E. Trudeau