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Comment: Re:Consistent Menus in the 1990's?? LOL! (Score 1) 980

by drx (#38337910) Attached to: The Condescending UI

Good point about Office :)

I know there existed books about how to make the GUI correctly, which doesn't mean all applications, or even large parts, followed them. Anyway these guidelines were hardly covering all the different tasks the GUI would be used for. Again, what was considered "standards compliant" back then would look like a heap of trash today. Really, start up a VM with Win95 and gaze at the weirdness. Then start up Win98 and be amazed by clouds and other kitsch elements taking up screen space that was usually only 1024x768 pixels. If you are more into serious stuff, check out the IRIX desktop from Silicon Graphics from that era. It is full of useless kitsch, the most prominent example probably being the "zoom wheel" that could scale one file icon so it occupies the complete screen without showing more information (very visionary if you think about it).

And I think today is not much different. :)

The real problem though is that current interfaces are not Geocities enough. Geocities was the exact expression of what people wanted the Internet to be like. Everybody made their own navigation and copied ideas from others. HTML was simple enough to learn for heaps of kids and grannies to build their own world. But before there was a chance that the masses develop their own language to express their demands for interfaces and reflect about them, this culture was demeaned by professional designers and developers.

So, probably it is a good idea that Gnome 3 uses Javascript for extensions. It is the lingua franca of the Internet. Many kids have written a line or two of Javascript and might develop some crappy extensions at first. But they need to do it to help building an interface culture that is not dictated by corporate politics or the desire of overpowering the users.

Comment: Re:Desktop effects (Score 1) 980

by drx (#38337100) Attached to: The Condescending UI

No time is wasted, because, no matter what you personally feel, in the 0.3 seconds the animation runs you are anyway occupied mentally switching the context to the next motion or thought you want to execute. The animation might only be perceived in the corner of your eye, but it will help you later to locate for example minimized objects. If the animation is not wrongly designed of course. ;)

The binary style of "window is there" / "is not there" or "window is big" / "small", without transitions in between, is more or less wasting a lot of perceptive potential. People have learned as babies how objects are behaving, tapping this knowledge with UI animations is fine.

Also, "fastness" is not the main point to look for in efficient UIs. Most of the time is spent thinking, not typing. Except when you're receiving a dictate you just have to type down. If you find yourself doing the same thing over and over again and want your software to be faster, without animation, your task should be replaced by a script. Or the GUI needs to be completely re-organized, for example by collecting all choices you have to make and present them at one point in time, then executing them without supervision.

Comment: Consistent Menus in the 1990's?? LOL! (Score 1) 980

by drx (#38336946) Attached to: The Condescending UI

The menus really weren't that consistent in the olden days. I challenge you to fire up a VM with for example Windows 98 and Office 97. While it might look familiar to you, the menus of most applications mostly were a mess. Just a different mess from today. Word, powerpoint and Excel often had the same options in different places.

Event the much praised and fondly remembered Mac environment looked not much less eclectic once than it does today. In fact, apart from the "file", "view", "whatever" menus, each application was very different from any other. The graphical style varied from vendor to vendor, or even within a product line. On the Mac it just wasn't so apparent because there weren't that many application to begin with.

At that point in history, people were happy to have standardized widgets like the checkbox and radiobuttons and that "Ok" and "Cancel" would most of the time be in the same place. To what was before, aka textmode, it looked like a dream.

When we see the progress made in UIs today, the steps are of course much smaller. We do not remember a better quality when we think positively about the earlier UIs, but we remember a bigger, more radical change in quality for the better.

Comment: Re:So what? (Score 1) 848

by drx (#38259528) Attached to: Have Walled Gardens Killed the Personal Computer?

I don't know how much humor exactly was in the hammer comparison :)

But I think it is obvious that with a hammer I have quite different options than with a networked computer.

People hate IT and computers, at the same time they can hardly articulate what they want.

Ease of use always has to ask "what use" is actually easy. The world today, all its business, ideas and opinions, run on digital devices and the Internet. It is very harmful to give the guys who are in it for the money control over what happens there. Knowledgeable people's obligation should be to educate the noobz, not to make everything "idiot proof" for them.

Of course people do bad stuff with the power they had. For example, they didn't understand their responsibility not to install BonziBuddy etc. But to give them a simulcra of a perfect world with fake leather-bound calendars and cute book shelves is like spreading malware for the mind. I'd rather have the people de-infest their Windows on a monthly basis than thinking that a computer is a book shelf, or that the Internet is accessed through Apps somebody in a castel on top of a mysterious mountain is making for them.

Comment: Re:So what? (Score 1) 848

by drx (#38257554) Attached to: Have Walled Gardens Killed the Personal Computer?

The computer "as a tool" for clearly defined use cases ... vs the computer as a democratic tool for everyone, for experimentation, self-expression, learning.

Nothing interesting is "satisfying". Figuring things out is hard, learning is hard, democracy is hard.

I am not saying that re-installing Windows is a good way to spend your time. But not being given the chance to totally fail is really taking away an essential freedom. And I am not talking about free software freedoms here, but an essential point in Judeo-Christian culture: An expression of god's love is that he gives humans the freedom to chose the wrong path. I don't care about religion much, but understand that everybody needs this freedom.

Computer users (in opposition to developers) are not idiots. They demand better systems of course. They just cannot judge them correctly. How did millions of people, from grannies to kids, figure out HTML in the 1990s and built Geocities and the like? Because they were stupid? How did all the HyperCard stacks come into existance?

People doing their own thing is just very bad for making money. And if people on computers cannot do their own thing, the alphanerds' playgrounds will also be destroyed. Because who is going to stand up for a free flow of information on the Internet, the chosen few that can write C++?

This here's the wattle, The emblem of our land. You can stick it in a bottle; You can hold it in your hand. Amen! -- Monty Python

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