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+ - After a year of police action, dark net black markets see 37% annual growth->

Submitted by Patrick O'Neill
Patrick O'Neill writes: Even as police around the world continue to pressure and take down numerous dark net markets, the industry grew 37% by product listings in the last year. Two of the biggest markets ever are gone--Silk Road 2.0 fell to US police and Evolution stole its customers' cash--but, as usual, new markets have filled in the void with haste. This is the fourth straight year of big growth here since the creation of Silk Road in 2011.
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+ - BitTorrent Launches Encrypted P2P Chat App Bleep For Android, iOS, Windows, Mac

Submitted by Anonymous Coward
An anonymous reader writes: BitTorrent today launched its encrypted P2P chat app Bleep. You can download the first stable version for Android, iOS, Windows, and Mac from Formerly known as BitTorrent Chat, Bleep was first released in private alpha in July (but only for Windows 7 and Windows 8) and then as a public alpha in September with apps for Android and OS X. While there have been numerous updates since, today’s release brings Bleep to iOS for the first time, and removes the alpha tag on all platforms. That’s right — Farid Fadaie, senior director of product development at BitTorrent, confirmed with VentureBeat that Bleep is skipping the beta phase entirely and going straight to public release.

+ - Reported Costs of Drug R&D Questioned->

Submitted by Alicat1194
Alicat1194 writes: When one of the world’s most extensive press operations, whose full-time staff of journalists write copy for editors, TV producers, government reports, and internet outlets, tells us over and over that the average cost for research (R&D) to bring a new drug to market is $1.32 billion, we assume that the pharmaceutical industry knows what it is talking about. However a new study published in the Journal of Health Economics, concludes that this cost was so subject to internal and external sources of variability that estimates based on it should not be trusted.
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+ - Advice on Creating HIPAA-compliant Websites?-> 2

Submitted by supahdren
supahdren writes: I'm an emergency medicine doctor who also has a fairly serious background in building database-backended websites. I'm currently creating an online system to track and follow-up on patients that I see so that I can close the feedback loop on diagnoses that I make and outcomes of treatments that I give. I'm worried, though, because the law that governs access to and retention of personal health information in the US, HIPAA, is obtuse and complicated, and I don't know if my final product will be compliant with it. Have any slashdotters built HIPAA-compliant websites before? What are the actual requirements? Any pitfalls to watch out for?
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+ - HTC buys S3 Graphics->

Submitted by
jones_supa writes: "The Taiwanese smartphone manufacturer HTC has bought the graphics department of VIA Technologies, S3 Graphics. This $300 million dollar deal brings HTC the ownership of new patents and graphics visualization technologies. In addition to its traditional markets in PCs and game consoles, S3 Graphics’ texture compression technology is increasingly being applied to smartphones and tablets, HTC says."
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+ - WSJ: Google Makes Kids Cry

Submitted by theodp
theodp writes: One week after the launch of Google+, the Wall Street Journal reports the search engine giant’s push into social networking continues to drive the conversation — rebranding beloved products one minute, making kids cry the next. Ten-year-old Alex, a very active Gmail user, lost his account after the Google+ Profile he created triggered a Google Terms of Service age violation. 'You made my son cry, Google,' wrote blogger Martin Sutherland. 'I'm not inclined to forgive that.' Sorry Alex and Martin, life doesn't always turn out like a Google Chrome commercial. Not to pile on, but Alex may also be persona non grata at Google-backed Khan Academy, where learning under the age of 13 can also constitute a TOS violation.

+ - Is there a new geek anti-intellectualism?-> 1

Submitted by
Larry Sanger
Larry Sanger writes: "Geeks are supposed to be, if anything, intellectual. But it recently occurred to me that a lot of Internet geeks and digerati have sounded many puzzlingly anti-intellectual notes over the past decade, and especially lately. The Peter Thiel-inspired claim that "college is a waste of time" is just the latest example. I have encountered (and argued against) five common opinions, widely held by geeks, that seem headed down a slippery slope. J'accuse: "at the bottom of the slippery slope, you seem to be opposed to knowledge wherever it occurs, in books, in experts, in institutions, even in your own mind." So, am I right? Is there a new geek anti-intellectualism?"
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+ - AMD bringing back FX performance chips->

Submitted by Anonymous Coward
An anonymous reader writes: Recently AMD seems to have been focusing on its Fusion line and APUs that offer a lot of performance on a low power budget and price. At the same time Intel is offering up high-end Sandy Bridge Core processors and talking about Tri-Gate 3D transistors. But AMD has just been waiting for E3 to come around to announce it hasn’t forgotten about the high-end, performance-hungry end users out there--the FX brand is making a comeback. If you are after a gaming rig with AMD parts then the FX label is what you need to look for. The first FX product will be called "Scorpius" and combines an unlocked 8-core processor, 6000 series Radeon HD graphics card, and AMD 9-series chipset.
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+ - Sony to end PlayStation Network Outage->

Submitted by Hkibtimes
Hkibtimes writes: Sony Corp. said it has begun restoring its online PlayStation video game network on Sunday, to end its PlayStation Network (PSN) outage since the mid April 2011 that is expected to have fully restored by the end of May. Sony today said that some PSN services — including gameplay — are expected to come back online on Sunday. The phased restoration of services will begin in the US, Europe, Australia, New Zealand and the Middle East.
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+ - Why people watch instead of play Starcraft->

Submitted by generalepsilon
generalepsilon writes: Researchers from the University of Washington have found a key reason why Starcraft is a popular spectator sport, especially in Korea. In a paper published last week, they theorize that Starcraft incorporates 'information asymmetry', where the players and spectators each have different pieces of information, which transforms into entertainment. Sometimes spectators know something the players don't: they watch in suspense as players walk their armies into traps or a dropship sneaks behind the mineral line. Other times, players know something the spectators yearn to find out, such as 'cheese' (spectacular build orders that attempt to outplay an opponent early in the game). Rather than giving as much information as possible to spectators, it may be more crucial for game designers to decide which information to give to spectators, and when to reveal this information.
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