Bad analogy. It's equivalent to having ads for Netflix displayed in the DVD section.
Since I don't have any troll points, here's the sort of 'compromise' that happened with health care reform in the Republican-led finance committee:
Which is worse... the fact that *I* understood this reference or the fact that no one else did?
So what you're really saying is that Democrats have won more wars?
5) Move all your problems to a developing country without these sorts of taxes and restrictions.
(links to article)
Good art is subjective. Art itself is not.
This is why people like us can't have a conversation with an art critic. From my perspective I could have the most exquisite ceramic teapot in the shape of a bird but the fact that I use it to make tea precludes it from being art until I set it back on the shelf. And I think this is where I agree with Ebert -- the moment I start interacting with your game I start thinking of how to beat it and any half-assed dialogue that your characters have on the state of the human condition becomes a distraction. The interactivity is a layer *on top of* whatever non-interactive art may be present in your game. When I play through the dialogue trees and watching the cut scenes in Grim Fandango I will certainly claim that I'm experiencing art. But when I have to actually interact with the environments and inventory I must come to grips that I'm controlling a very frustrating game.