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Comment: Re:It's all about the networking (Score 0) 182

by drjuggler (#47966649) Attached to: Ask Slashdot: Who Should Pay Costs To Attend Conferences?

Also, if the OP is going to local conferences already, does he/she network with people there? Could they also be interested in this tech? A good way to network and save money is to find someone to share a hotel room with. I find that conferences aren't useful for me unless I'm presenting because I'm really shy and it's something that I (and the OP, from the sound of it) need to get over.

Comment: Re:Making a game and PLAYING a game are NOT the sa (Score 1) 733

by drjuggler (#31906998) Attached to: Roger Ebert On Why Video Games Can Never Be Art
Making anything is a craft. His point was that when these products are meant to be interactive and the audience is meant to fulfill a set of predetermined outcomes then any art associated with this is incidental. You could have Shakespeare write the backstories for every piece in a chess game, have a romance between a rook and the enemy queen, and he would have made art based on chess whereas the game itself would still remain chess.

Comment: Re:Is it me or is he sounding more desperate? (Score 1) 733

by drjuggler (#31906226) Attached to: Roger Ebert On Why Video Games Can Never Be Art

Good art is subjective. Art itself is not.

This is why people like us can't have a conversation with an art critic. From my perspective I could have the most exquisite ceramic teapot in the shape of a bird but the fact that I use it to make tea precludes it from being art until I set it back on the shelf. And I think this is where I agree with Ebert -- the moment I start interacting with your game I start thinking of how to beat it and any half-assed dialogue that your characters have on the state of the human condition becomes a distraction. The interactivity is a layer *on top of* whatever non-interactive art may be present in your game. When I play through the dialogue trees and watching the cut scenes in Grim Fandango I will certainly claim that I'm experiencing art. But when I have to actually interact with the environments and inventory I must come to grips that I'm controlling a very frustrating game.

Comment: Re:Is it me or is he sounding more desperate? (Score 1) 733

by drjuggler (#31905926) Attached to: Roger Ebert On Why Video Games Can Never Be Art
The TFA is a specific response to Kellee Santiago's TED presentation that "video games are art." After seeing the presentation I think that she's having a lot harder time making her case. Games have always been a consumer product with an eye to a market and they have always attracted skilled and creative craftspeople. At what point does a 'craft' become an 'art'? My Settlers of Catan game isn't art and playing it on my computer doesn't make it art. This is where she starts splitting hairs and this is why Ebert brings out the literature and music angle.

Ubisoft's Authentication Servers Go Down 634

Posted by kdawson
from the single-point-of-well-you-know dept.
ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."

8-Year Fan-Made Game Project Shut Down By Activision 265

Posted by Soulskill
from the of-doors-and-ways-out dept.
An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."

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