What ever happened to "correlation does not mean causality?" I mean, I get more and more tired as the day goes on, and... I think it's because the sun is in the sky.
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Inalienable right = something you are entitled to that a governing entity can't give. The US Constitution's inalienable rights were "life, liberty, and the pursuit of happiness," the rest of the rights in the Bill of Rights were added on because James Madison (I think?) knew that if they didn't add the BoR, that Congress would eventually try to limit those things. Jefferson wrote where the concept of inalienable rights came from... mainly the old idea of "natural law," that there are certain things you are entitled to simply by being born into this world. You should always be able to do what you want and pursue the life that you want as long as it doesn't infringe upon others' rights to do so. That's why you can't have a "right" to a house, medical care, food, or a car, because someone else would have to supply those things for you, thereby infringing upon their freedoms.
Short version, you can't grant someone an inalienable right, especially when that right is only in existence because of privately held and owned infrastructure.
PS: I'm getting really tired of people that always want a free lunch (see: Occupy Movement demands)... life choices have consequences, a living must be earned, and I don't want to support some jackass that doesn't want to work for the things they want in life.
There should be a system that takes a progressively higher percentage of the revenue from the successful apps and distributes that revenue to the apps that aren't as successful. It's not like a app's quality or usability should affect how much revenue it is allowed to keep. Those poor little guys who make the apps with just grainy pictures of Japanese teens in scanty cosplay outfits are the victims, and the big, fat cat developers who can spend time and invest resources into making something people actually want are simply guilty of greed.
Yes, I'm trollling, but it's true.
There's two big problems with this though... first, the majority of the sound that comes from a moving car is from the tires (I didn't believe it at first, but roll you window down and listen some time), so this whole point seems moot. Second, do we really want the sound of thousands of Jetsons' cars on a crowded 5pm traffic jam? Expect road rage incidents to go through the roof.
What?? NO!!! It's *our* fault... stupid scientists didn't get the memo, *WE* cause every iota of enviromental change on the planet because we're evil greedy self-consumed capitalist polluting pigs...I thought Al Gore covered this.
For the love of GOD someone mod parent as funny.
In AC language, basically, to sell to a power grid you must have a rather standard amount of wattage that your providing... when the wind doesn't blow, that wattage is supplied by the hydrocarbon powered motors that spin the blades and the turbines generating electricity... that's pretty much standard anywhere you go.
Resultant conclusion, you still need oil/gas to run a windfarm. No matter how green you want to be.
The company has also leased 38,000 acres in the Gulf of Mexico, where it hopes to build hundreds of 300-foot wind turbines that can each generate up to 5 megawatts of power to support additional facilities. Baryonyx plans to sell excess capacity to the local utility, which it will use as a backup when the wind dies down.
Wind generators are required to have (usually gasoline or diesel) motor backups when the "wind dies down" because they are required to maintain a certain amount of power at all times... they have to keep producing electricity whether the wind is spinning the blades or whether the motor is.
Will it still use THREE TIMES the RAM that my Ubuntu desktop uses (same functional apps running)?
The only upkeep needed in SWG was paying maintenance fees on structures... if you ignore your sim, they die. Huge difference.
The Sims is not a role playing game, its a voyeurist game. You don't control your Sim's actions, you control its environment to see how much you can fuck with it. An RPG is the opposite.
This was kind of my point. It's too much like RL. When most people play games, they don't WANT to decide what they want to do. If I wanted to plan out my day, I'd get stuff done in RL. You have to have a pretty robust quest system to keep people involved.
"twice the size of the Barrens?" I don't think so, the average SWG planet was about the size of Hellfire Peninsula (IIRC, I'd have to check to be sure, but I don't remember it taking more than 15 min to run across Tatooine).
I don't see how SWG was immersive in its own context. It was immersive in the sense that it seemed like RL, with real merchants and play created content, but even my SW friend who waited in line 12 hours to see Episode III, owns all the toys (he's 32), and his online name is always a variant on "Anakin" couldn't get interested in the game, because, once you get a house, and armor, and some weapons, unless you wanted to grind out a Jedi, there was nothing to do.
FYI, I was a player in the first year, well before the prevalence of Jedi or the NGE, or any of the changes, I'm referring to the total sandbox style that they made the game with originally. I can honestly say, in retrospect, that I thought SWG was a good MMO until I got WoW on that first week it was out. I had no idea how shitty SWG really was until I stayed up all night that first night with WoW, being amazed at Teldrassil's huge trees, the music that seemed perfect, and that endless push of the questlines that guided me through the game.
I don't play anymore, but love it or hate it, WoW was an amazing game, executed and polished as they come.
On the topic of the necessity of quests/questing in an MMO,
I think an interesting example to look at was Star Wars: Galaxies... They tried an almost completely free sand-box style of play, and had arguably the best theme for an MMO ever, and it totally sucked. Once you'd visited all the places from the movies, and seen the characters, there was nothing to do. It was too much like real life. You could go into business for yourself, buy a house, get involved in community politics, and live out a life vicariously
Love it or hate it, Blizzard has kept people involved in their game for a LONG time, multiple lifetimes when compared to other MMO's...if the game doesn't push and pull you into some direction, you do the same shit you do in real life, get bored.
This seems to be a great example of how people refuse to acknowledge we live in a natural world of change... the side of the mountain fails, it's nature... the planet decides to warm half a degree, and it's our fault?
It's not embezzlement. It's just unscrupulous.
Embezzlement involves stealing from a business. It does not cover setting up a vendor on the side... that's legal, just "dirty," depending on who knows. It could be totally OK, with full disclosure.
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