There is no way to build a game on Android that can run at the speed the benchmarks are getting run at on each of the devices "cheating".
What happens if you name your game to match the benchmark that the phone is looking for?
I loved using this in the mid 90s. I was 5x to 10x productive. But there was no diff available, no way to do SCM, it was hard to come back to code I'd written 6 months before and refresh my memory of what it did. And it was next to impossible to collaborate will a team. I was forced to use http://en.wikipedia.org/wiki/Executable_UML using some horrible tools (Kennedy Carter iUML) in the 2005s - same exact problems.
Now iBuilder or what ever the I tool is in XCode is pretty nice. But building software that works, is maintainable, is extendible, and so on is a hard task - I don't think it is the lack of drag and drop tools.
http://www.youtube.com/watch?v=DWxOx2eSqdo Free climbing is allowed by OSHA rules - per comments around 2:00.
It's more complicated than that
"Unfortunately, what she did falls into our code of conduct," Leah Lauderdale, a spokeswoman for the district, tells Riptide. "It's grounds for immediate expulsion."
More specifically, Wilmot's mini-explosion -- which came after she mixed "common household chemicals" in a plastic bottle -- violates Section 7.05 of the school's conduct code, Lauderdale says, which mandates expulsion for any "student in possession of a bomb (or) explosive device... while at a school (or) a school-sponsored activity... unless the material or device is being used as part of a legitimate school-related activity or science project conducted under the supervision of an instructor."
Not obvious to me that what she had qualifies as either a bomb or explosive.