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I don't think this is a good idea to do for a console right now because 10% could still easily be 500MB, which can be a daunting download on PSN, even with a good connection. But I can see that being a desired approach for the future from the standpoint of distribution and piracy. People that play 15% of the game download 15% of the game and, since you download the game a chunk at a time as you play, I would imagine there is an argument to be made for how this could prevent piracy.
I don't know if it would actually put a dent in piracy, but I can imagine people convincing execs that it will.
My vid card is about 3 years old now I think. It's a 4870 that I got for around $250. It plays Skyrim at 40-50 fps on the High preset. Very High and Ultra cause the framerate to drop too low. I think that's 4xAA, the texture quality looks beautiful and I am playing at 1080p. I could have spent the $280 on a console instead and been playing games at 720p or less and 2xAA or no AA. Graphics aren't all there is to gaming, but when it comes down to picking a vid card vs a console, the graphics are an important part of the consideration.
When I am coding C#, if I notice a build up of boilerplate, it is usually a sign that I am not taking advantage of something that is available to me. I could probably write code that looks almost identical to the code I wrote in Java years ago, but that'd be a fault of mine, not of C#'s. Also, I haven't used an IDE that handles generating boilerplate as nicely as Visual Studio does for the occasions when it is still necessary. I'd probably be using Python for my fun projects if I found an IDE for it that I enjoyed using as much as I enjoy using Visual Studio with C#.