DN3D was also ported to XBLA, adding achievements and XBL multiplayer and such. I've played it through and I must say it translated pretty well to the dual-analog stick control scheme, with less fuss than getting the PC version working (which I played to death, including the Plutonium Pack expansion). So I'd recommend that if you're looking for an easy, current gen DN3D fix - coming from a guy who built multiple levels for DN3D on PC back in the day
ewenc writes "A psychology study of hundreds of people waiting for front-row access to U2 concerts points to the best ways to cut in line and not get caught. 'Super-fans' are most irked by queue-jumpers. People were equally peeved whether someone cut in front or behind, and cutters who jumped beside a friend were less likely to attract scorn."