+ - How do we move from using contract developers to hiring some in house?
I write excellent product specs, provide bug tracking & source control and in general am a programming project manager with empathy for developers. I don't ask them to work weekends and I provide detailed, reproducible bug reports and I pay on time. The only 'rule' (if you can call it that) is: I do not pay for bugs. Developers can make more work for themselves by causing bugs and with the specifications I write there is no excuse for not testing their code.
Developers are always fine with it until we get toward the end of a project and the customer is complaining about bugs. Then all of a sudden I am asking my contractors to work for 'free' and they can make more money elsewhere. Ugh.
Every project ends up being a pissing match, so, I think the solution is to finally hire someone fulltime and pay for everything (bugs or not) and just keep them busy. But how can I make that transition? The guy I'd need to hire would have to know a LOT of languages and be proficient in all of them and I can't afford to pay someone $100K/year right now.
Ideas?"