to prohibit labeling. That's my demographic.
Is somebody claiming that some of the cometary material is less than 1Ka (kilo-annum) old? I doubt that any of that material is younger than 3Ga, and probably older than 5Ga. Perhaps they mean that the material was mostly dislodged from the comet over 1000 years ago. Fine, but that's not the age of the material, which is generally taken to mean the age at which the material came to be in its present state (vs. location).
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
Igor Hardy writes "I've conducted an interesting interview concerning a new episodic indie adventure game series called Casebook. What's quite uncommon, especially for these kinds of independently developed and published productions, is that they include professionally created FMV — all of the footage is filmed in real locations. Yet what's even more interesting is that the games use an innovative photographic technology which recreates a fully explorable 3D environment through the use of millions of photos instead of building from polygons. The specifics of how it works are explained by Sam Clarkson, the creative director of the series."
explosivejared writes: "Recent observations made by the University of British Columbia may give insight to an old question about the composition of Earth's mantle, precisely why Earth's mantle doesn't resemble chondrite more. The article discusses the findings of John Hernlund about how the dynamics of magma account for the discrepancies in the theoretical composition of Earth and the actual composition of the mantle."