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Comment: Source Code License (Score 3, Interesting) 265

by dg41 (#38350990) Attached to: In Favor of Homegrown IT Solutions
This brings up a question. My organization replaced our old ERP and CRM-like system which was bought 20 years ago with the source code and heavily customized. The administration (through thir consultants-ugh) declined to buy the source code licenses for the new applications because "modern organizations don't buy source code licenses anymore." Now, predictably, people are upset because we cannot tailor the apps to our business rules. My question is whether the statement of the consultant is crap or not: do companies nor buy the source code license and solely rely on vendors to make changes via upgrades or custom programming?

+ - Do You Buy the Source License for Your Vendor Apps

Submitted by dg41
dg41 (743918) writes "I work for a large inner-city school district. Recently, we implemented two new enterprise systems to replace our in-house systems for tracking student and financial data. We had developed our previous system over 15 years, and had made several customizations to the source code to meet our business needs. With our new systems, our management was told that organizations don't buy source code licenses for enterprise apps anymore. While the application's source code license is available, management doesn't see its purchase as a priority. My question is, for your vendor applications, do you buy the source code license? If you do, do you use it to determine how the application functions, or do you actually make changes to their source? In your experience, do vendors accept customer patches and integrate it into their base product, like an open-source project?"
User Journal

Journal: So long, slashdot 5

Journal by clang_jangle

This account will be inactive starting today, May 22 2011.
Slashdot has gained over a million new users since I joined a few years ago, and those users include so many wannabes, trolls, and astroturfers. Slashdot has gone from being a place with many knowledgeable regulars to a place where trolling, "snarkiness", fanbois, and haters are together the majority, all but drowning out the voices of the more knowledgeable and serious.

Comment: At least you have one (Score 1) 244

by dg41 (#34262994) Attached to: An Illustrated Version Control Timeline
Our legacy system was a "hey only one person can write files to this directory but you can copy the files to this directory for developmenstuction" setup. When I mentioned source control I was looked at like I was the new kid telling them what to do because they had no problems with their current system (in their minds). Rough stuff.
United States

One Year Later, USPS Looks Into Gamefly Complaint 183

Posted by Soulskill
from the good-luck-answering-in-less-than-a-year dept.
Last April, we discussed news that video game rental service GameFly had complained to the USPS that a large quantity of their game discs were broken in transit, accusing the postal service of giving preferential treatment to more traditional DVD rental companies like Netflix. Now, just over a year later, an anonymous reader sends word that the USPS has responded with a detailed inquiry into GameFly's situation (PDF). The inquiry's 46 questions (many of which are multi-part) cover just about everything you could imagine concerning GameFly's distribution methods. Most of them are simple, yet painstaking, in a way only government agencies can manage. Here are a few of them: "What threshold does GameFly consider to be an acceptable loss/theft rate? Please provide the research that determined this rate. ... What is the transportation cost incurred by GameFly to transport its mail from each GameFly distribution center to the postal facility used by that distribution center? ... Please describe the total cost that GameFly would incur if it expanded its distribution network to sixty or one hundred twenty locations. In your answer, please itemize costs separately. ... Does the age of a gaming DVD or the number of times played have more effect on the average life cycle of a gaming DVD?"
Idle

The Neo-Geo Song 70

Posted by samzenpus
from the old-school dept.
At least 50% of my paychecks would be converted into tokens and put into one of many Neo-Geo machines at the arcade when I was in high school. It's good that my favorite old games finally have an anthem.
Internet Explorer

Steam UI Update Beta Drops IE Rendering For WebKit 244

Posted by Soulskill
from the what-a-coincidence-with-battle.net-in-beta-too dept.
Citing massive growth in their user base ("25 million users, 1000+ games, 12 billion player minutes per month, and 75 billion Steam client minutes per month"), Valve unveiled a revamped UI for Steam on Tuesday, opening the beta test to anyone who wants to try it out. There are many changes, and an increased focus on social features: "Right from within your own game Library, you can now track which of your friends plays each game or invite them to play one with you. Before you've even bought a game, knowing whether your friends play it is one of the most useful pieces of information to have. So on the store homepage, there's a new listing of what your friends have bought or played lately." Tracking games and achievements have both gotten simpler, and Valve has dropped the Internet Explorer rendering engine in favor of WebKit. An enterprising user also found files that may indicate the existence of an OS X Steam client.

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