More or less this.
You have problems with consistent client behavior over 140 ping. This research document supposedly went up to either 200 or 400, depending on what RTT means.
Here is the real problem: What happens if you introduce random packet drop to the system? Over mobile broadband, shitty long line connections, Australias landline, and more, you get packet loss. A small amount with a random amount added.
Does this research paper even touch on the subject?
Mind to answer quoted post? You failed to do that.
Lets talk about this. I talked about my parents about clothing, and at some point we talked about wear of clothes.
Not just mechanically wear, but time. For instance, a lot of t shirts have some form of plastic used to maintain the collar shape. Some string are made out quite degradable materials. Buttons might be made of a material that mis color due time, like SNES machines due oxidation.
Socks are made out of materials that wear very fast, in some cases. Sewing might fix a little, but it won't do anything if its keeps on happening.
>3D shell for Raspberry Pi to run a emulator
Please don't mix the too together.
Nokia Networks would seek to sell or change the industry, it will not be the case obviously. After the sale of the mobile business to Microsoft, the Finnish supplier the opportunity to shop."
Link to Original Source
Because movie popcorn is sorta like a experience.
Its called "Bad defaults". So please shut up.
Have you ever seen the example? XP did a simple thing: Shut down went to the shutdown menu where the choices was. Vista implemented 2 buttons, one which looks like a Lock, the other which is a colored Off symbol. The problem is that its not a off symbol: by default its the hybrid sleep button. Yes something that should look like a bunch of lined up "zzzzzzzzzzzzzzz"s looks like a off button.
Its a Microsoft problem.
Well, the thing is, roads do not ban bikes from them. And bikes are obliged to follow much of the same laws as cars, at the least for driving. Not safety.
Yes, once tech gets there. Essentially "google glass like models for manuals".
And its not been that long since I played Metal Gear Rising, whatever about the game, but they got their terminology right: AR for manuals would be really nice. VR would likely have no practical use until a genius comes along with a good idea.
You sacrifice shaders that has too many passes or other things that has become the standard.
Because the controller by design does not need a dpad. It only needs extra buttons in case you run out of practical mapping.
You have a left analog zone and haptic feedback on it. And a right analog zone with haptic feedback. Each zone notices the difference between push down and just swiping on the surface. Each zone also has 3 parts, where you can do stuff like map things to the outer and inner edges.
So for a lot of 3D games, you would do something like
-Left analog is left zone. Outer edge is used as dpad(since dpad is only used for rare commands.)
-Right analog is mapped to right zone, but so is the face buttons. Swipe = Move camera, push down = use button. Outer circle is still not used for anything, but can be.
-Map bumpers and analogs to the back, just like on the original gamepad setup
-Start/menu is start/menu, and select/back is select/back.
For 2D games, you already got a nice primary surface. Just map the "dpad" to the left touch surface, and use push down. And face buttons to the right surface. Its not magic.
Its not hard to map the controller to work for a game like Starcraft either, since you can do left zone for panning and right for mouse control. You also have 8 buttons free for control groups.