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Comment: Re:Just like QuakeWorld in 1996? (Score 1) 117

by del_diablo (#47756631) Attached to: Predictive Modeling To Increase Responsivity of Streamed Games

You have problems with consistent client behavior over 140 ping. This research document supposedly went up to either 200 or 400, depending on what RTT means.
Here is the real problem: What happens if you introduce random packet drop to the system? Over mobile broadband, shitty long line connections, Australias landline, and more, you get packet loss. A small amount with a random amount added.
Does this research paper even touch on the subject?

Comment: Re:If anyone actually cared... (Score 1) 710

Lets talk about this. I talked about my parents about clothing, and at some point we talked about wear of clothes.
Not just mechanically wear, but time. For instance, a lot of t shirts have some form of plastic used to maintain the collar shape. Some string are made out quite degradable materials. Buttons might be made of a material that mis color due time, like SNES machines due oxidation.
Socks are made out of materials that wear very fast, in some cases. Sewing might fix a little, but it won't do anything if its keeps on happening.

+ - IRC Client irssi Moves to GitHub

Submitted by richlv
richlv (778496) writes "The popular terminal IRC client Irssi was stagnating. To change this, development team is moving to GitHub. This should make contributing easier and hopefully improvements will happen at a faster rate. Irssi website is currently down, but Google cache shows last release candidate out in 2013-09-15, with last stable release following on 2014-05-29, 8 months later. Move to GitHub includes scripts that extend Irssi functionality. Note that the team has decided not to migrate bugreports — if you are experiencing any problems, that should be reported in the GitHub issue tracker."

+ - Nokia Acquires Nice Systems and SAC Wireless ->

Submitted by Anonymous Coward
An anonymous reader writes "Nokia (Networks) provides two companies quick succession: one specializing in network deployment, other in mapping and geolocation systems.

Nokia Networks would seek to sell or change the industry, it will not be the case obviously. After the sale of the mobile business to Microsoft, the Finnish supplier the opportunity to shop."

Link to Original Source

Comment: Re:I don't understand (Score 1) 516

by del_diablo (#47153157) Attached to: Microsoft Won't Bring Back the Start Menu Until 2015

Its called "Bad defaults". So please shut up.

Have you ever seen the example? XP did a simple thing: Shut down went to the shutdown menu where the choices was. Vista implemented 2 buttons, one which looks like a Lock, the other which is a colored Off symbol. The problem is that its not a off symbol: by default its the hybrid sleep button. Yes something that should look like a bunch of lined up "zzzzzzzzzzzzzzz"s looks like a off button.
Its a Microsoft problem.

Comment: Re:CAD, and Maintenance Manuals (Score 1) 72

by del_diablo (#46881637) Attached to: Virtual Reality: Purpose Beyond Gaming

Yes, once tech gets there. Essentially "google glass like models for manuals".
And its not been that long since I played Metal Gear Rising, whatever about the game, but they got their terminology right: AR for manuals would be really nice. VR would likely have no practical use until a genius comes along with a good idea.

Comment: Re:D pad (Score 1) 84

by del_diablo (#46497779) Attached to: Steam Controller Drops Touchscreen

Because the controller by design does not need a dpad. It only needs extra buttons in case you run out of practical mapping.
You have a left analog zone and haptic feedback on it. And a right analog zone with haptic feedback. Each zone notices the difference between push down and just swiping on the surface. Each zone also has 3 parts, where you can do stuff like map things to the outer and inner edges.
So for a lot of 3D games, you would do something like
-Left analog is left zone. Outer edge is used as dpad(since dpad is only used for rare commands.)
-Right analog is mapped to right zone, but so is the face buttons. Swipe = Move camera, push down = use button. Outer circle is still not used for anything, but can be.
-Map bumpers and analogs to the back, just like on the original gamepad setup
-Start/menu is start/menu, and select/back is select/back.

For 2D games, you already got a nice primary surface. Just map the "dpad" to the left touch surface, and use push down. And face buttons to the right surface. Its not magic.
Its not hard to map the controller to work for a game like Starcraft either, since you can do left zone for panning and right for mouse control. You also have 8 buttons free for control groups.

Japan

How Japanese Scientists Are Monitoring Fukushima Babies For Radiation Exposure 95

Posted by samzenpus
from the won't-somebody-please-scan-the-children dept.
KentuckyFC writes "Parents in the Fukushima region of Japan are intensely worried that their children may be consuming food and water contaminated with radiation. But whole body scanners used to monitor the internal radiation levels of adults don't work for children who cannot stand up inside them. What's more, the machines are not sensitive enough to detect problematic radiation levels in children. That's because children metabolize substances faster than adults and have a lower mass to start with, so the levels of radiation in their bodies tend to be lower. For example, if each adult ingests 3 Becquerels of cesium-137 every day, the internal levels would reach an equilibrium of about 400 Bq/adult body. But a similar intake for a 1-year old child would result in an equilibrium level of about 60 Bq/body, well below the 250 Bq/body sensitivity of adult scanners. Now a team of engineers has built a whole body scanner that is sensitive enough for the job and that children can play inside for the 4 minutes necessary to scan them. And they say the results of the first 100 scans of Fukushima children (average age 4.2 years) are reassuring--none show any evidence of cesium-137. So far."

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