You sacrifice shaders that has too many passes or other things that has become the standard.
Because the controller by design does not need a dpad. It only needs extra buttons in case you run out of practical mapping.
You have a left analog zone and haptic feedback on it. And a right analog zone with haptic feedback. Each zone notices the difference between push down and just swiping on the surface. Each zone also has 3 parts, where you can do stuff like map things to the outer and inner edges.
So for a lot of 3D games, you would do something like
-Left analog is left zone. Outer edge is used as dpad(since dpad is only used for rare commands.)
-Right analog is mapped to right zone, but so is the face buttons. Swipe = Move camera, push down = use button. Outer circle is still not used for anything, but can be.
-Map bumpers and analogs to the back, just like on the original gamepad setup
-Start/menu is start/menu, and select/back is select/back.
For 2D games, you already got a nice primary surface. Just map the "dpad" to the left touch surface, and use push down. And face buttons to the right surface. Its not magic.
Its not hard to map the controller to work for a game like Starcraft either, since you can do left zone for panning and right for mouse control. You also have 8 buttons free for control groups.
"Forbidden to speak X on official purposes" is very normal in all countries.
Just like any merchant inside their border have to accept the national currency. Usually enforced by law.
What tipped you off?
Code optimised for the PowerPC processors found in the Xbox 360 and PlayStation 3
Having worked on other hardware consoles, I suppose that we were rather spoilt by having mature toolchains that integrated nicely with our development environment. ----... ---- This doesn't sound bad, but when you are debugging and making lots of changes, these additional times add up. If you made 10 changes to a file in a morning, you could be spending over 50 minutes waiting for the linker to complete, which is a lot of wasted time.
Alarm bells *rings for the wrong reason
Look at it, read it trough. There is several hints that the writer is not a competent developer in quite a few meanings of the word. There is also backtracking of several of the statements.
I guess that is what happens when development turns into setting a bunch of third party tools in chain, including the compiler and Visual Studio.
Its sort of obvious. Wireless one could be 2G with extensions. You know what? Browsing internet on that would be slow, but it works if it where not for one major problem: Packet drops. With a guaranteed 20% packet drop(if not more), its painful to use. And with such a low speed, its even worse. It would be unable to even browse slashdot properly.
Remember, in US versus THEM: You are living somewhere, and the prices escalate from others presence, why the fuck would you move for others fault?
Is this because not having a job forces the people out, or some other reason? That statement is meaningless.
Being tired, and so needing to sleep is one thing.
Being awake, and becoming overtired, and then passing the sleep period, is entirely different thing.
Woulnd't it be very obvious to spot due no perspective change? Just a few hundred meters and 2D should be quite easy to spot. I think its a actor commercial.
Why not blacklist all calls from that country if its third world?
Its not the lack of respec that is Path of Exiles problem: Its the lack of any tools to map your path inside the game. The website sure is nice, for mapping out skills (http://www.pathofexile.com/passive-skill-tree/), but you can not use "shortest path" or "search" in the client sadly. And that is a large problem.
You are right. Being a bitch, once takes up to a level, is worse. Bullying once taken to a high level by buys, also include being a bitch. Girls usually skip that step, but not everybody takes it up to the level where they cripple people.
I guess it depends on game design. Force stance to stance, where there is.... 5-6 stances, and each can go into each, and the attack varies depending on which transition it is.
Or other more clever solutions.