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XBox (Games)

Xbox One Used Game Policy Leaks: Publishers Get a Cut of Sale 345

Posted by Soulskill
from the times-are-a-changin' dept.
Chewbacon writes "Details about the used-game policy on Microsoft's newly-announced Xbox One console have been leaked. The policy explains how used-game retailers can survive Xbox One destroying the used-game market as we know it: they have to agree to Microsoft's terms and conditions to do so. In summary, the used game retailer can still buy the game from the consumer, but they must report the consumer relinquishing their license to play the game to a Microsoft database. They must also sell it at a market price (35£ in the UK), but the publisher will get a cut of the price. The article goes on to explain how Xbox One will phone home periodically to verify a player hasn't sold the game according to the aforementioned database." A big downside is that we're likely going to see the end of cheap, used games. A potential upside pointed out by Ben Kuchera at the Penny Arcade Report is that this would unquestionably boost revenue for game publishers, giving the smart ones an opportunity to step away from the $60 business model and adopt pricing practices seen on Steam and iTunes (neither of which allow the purchase of "used" games/media). Also, it's worth noting that even if the policy leak is 100% correct, it could change before the console actually launches.
Medicine

Bandages That Can Turn Off Genes Encourages Wound Healing 50

Posted by samzenpus
from the all-in-one-healing dept.
MTorrice writes "Medical researchers think specially tailored RNA sequences could kill tumor cells or encourage wound healing by turning off genes in patients' cells. Now researchers have developed a nanocoating for bandages or other medical materials that could deliver these fragile gene-silencing RNAs right where they're needed. The team hopes to produce a bandage that shuts down genes standing in the way of healing in chronic wounds."

Comment: Re:Why? (Score 1) 390

by davidbrit2 (#43793933) Attached to: Xbox One: No Always-Online Requirement, But Needs To Phone Home
Yeah, but in the case of the NES, you can disable it by clipping a single chip pin on the board, and for the SNES, just Dremel off a little bit of plastic in the cartridge slot. And typically, these games would be timed to the video refresh rate, so switching between NTSC or PAL will usually cause the game to run at the wrong speed.
XBox (Games)

Microsoft Unveils Xbox One 779

Posted by Soulskill
from the solid-color-rectangles-claim-another-victim dept.
Today at a press conference leading up to E3, Microsoft unveiled its next-gen games/entertainment console, the Xbox One. Their stated goal for the Xbox One is to have a single device provide "all of your entertainment." One of the big changes is increased support for voice and and gesture input. You can turn the console on by voice, and it will recognize you and automatically login. Swiping to the side with your hand will browse through menu pages, and saying "Watch TV" will bring up the TV app very quickly. The same with music, internet, and movies. The new console also supports multitasking — for example, while watching a movie, you can bring up your web browser in a side panel and surf the web at the same time. There is also a built-in TV listings app that responds to channel names — saying "Watch CBS" will switch to CBS without giving it an actual channel number. By this point, you're probably asking: does it play games? Yes. Hardware specs: 8-core CPU/GPU, 8GB RAM, a Blu-ray drive, a 500GB HDD, USB 3.0, and Wi-fi Direct. (They didn't provide the CPU frequency, instead saying it had 5 billion transistors.) The Kinect sensor got an upgrade: 2Gbps of data capture has finer skeletal visibility, can detect minor orientation changes in hands and fingers, and can even calculate your balance and weight distribution. The new controller looks slightly bigger, and is designed to play well with Kinect. They've also updated Smartglass, the remote control software that runs on mobile devices, but they didn't explain much about it. The new Xbox Live will have 300,000 servers powering it, up from 15,000 this year — though, of course, no details were provided about server specs. The console will have native game capture and editing tools — essentially, a game DVR. Saved games will be stored in the cloud, and they have new matchmaking capabilities that operate in the background. Update: 05/21 17:50 GMT by S : Halo is getting its own live-action TV show, for some reason. They'll be collaborating with Steven Spielberg. Microsoft is also partnering with the NFL for live broadcasts and interactive experiences, such as split-screen Skype chats and fantasy league updates. Xbox One will be out "later this year." No price information. it will not be backward-compatible with Xbox 360 games.
Government

Florida Activates System For Citizens To Call Each Other Terrorists 501

Posted by Soulskill
from the won't-ever-be-misused-ever dept.
An anonymous reader writes "Sheriffs in 13 Northeast Florida counties announced an online system Thursday for residents to report suspicious activity they think may be terrorism-related. The site provides examples of red flags to watch for, such as people with an unusual interest in building plans or who are purchasing materials useful in bomb making. Important places to watch include hobby stores and dive shops."
Businesses

World of Warcraft Loses 1.3 Million Players in First Quarter of 2013 523

Posted by Unknown Lamer
from the going-back-to-dnd dept.
hypnosec writes "World of Warcarft, the gaming industry's most popular franchise and one of Blizzard's cash cows, is bleeding subscribers with 1.3 million defecting from the game in the first quarter of 2013 alone. Blizzard revealed a subscriber decline of over 14%, the total now standing at 8.3 million in their earnings call press release (PDF)."
Medicine

Peppers Seem To Protect Against Parkinson's 161

Posted by Unknown Lamer
from the mmm-tomacco dept.
DavidHumus writes "A recent study indicates that consuming vegetables from the Solanaceae family, which includes tomatoes and peppers (as well as tobacco), decreases the risk of contracting Parkinson's disease. Earlier studies had shown that smoking tobacco seems to provide protection against the disease and the newer one seems to confirm that the key ingredient is nicotine, which is present in some vegetables like peppers."
Education

Sleep Deprivation Lowers School Achievement In Children 272

Posted by Soulskill
from the i-couldn't-agree-moZzzzzzzzzzzzzzzzzzz dept.
New submitter josedu writes:"Sleep deprivation is a great, hidden problem that afflicts a great percentage of children in affluent countries. About 73% of 9- and 10-year-old children in the U.S. are sleep deprived, as are 80% of 13- and 14-year-olds. The new study thinks this is linked to the increased access to devices such as mobile phones and laptops late at night. One of the researchers put it very simply: 'Our data show that across countries internationally, on average, children who have more sleep achieve higher in maths, science and reading.' This disruption is also causing schools to dumb-down their instruction to accomodate the reduced capacity of these kids. Thus, even the kids who are getting enough sleep will suffer. The long-term impact of sleep deprivation on nationwide education levels is enormous."

Comment: Re:...wont make me shop at "traditional" (Score 3, Insightful) 678

by davidbrit2 (#43652099) Attached to: US Senate Passes Internet Tax Bill 69 To 27
So what you're saying is that they should reduce marketing, spend more on training and staffing, and shrink the clientele, while at the same time lowering prices? Interesting strategy, but I don't think "reduce revenue and increase operational overhead" would have the desired result.
Input Devices

Get Zapped While Playing Video Games 65

Posted by Soulskill
from the getting-tased-for-fun-and-profit dept.
itwbennett writes "Force feedback in video games (when the game controller shakes and vibrates in response to an experience in the game) has been around for a while now. But a research project on display at the Computer Human Interaction conference in Paris this week takes it a step further, administering small electric shocks."
Google

Google Glass Is the Future — and the Future Has Awful Battery Life 473

Posted by Unknown Lamer
from the shorten-length-of-day dept.
zacharye writes "The concept of wearable tech is really buzzing right now as pundits tout smart eyewear, watches and other connected devices as the future of tech. It makes sense, of course — smartphone growth is slowing and people need something to hold on to — but the early 'Explorer' version of Google's highly anticipated Google Glass headset has major problem that could be a big barrier for widespread adoption: Awful battery life." Also, a review of the hardware. The current Glass hardware heads south in less than five hours, which doesn't seem too short relative to similarly powerful devices, but since it is meant to be worn all the time you'd think it would have a large enough battery to make it at least 8 or 10 hours.

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