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+ - SourceForge MITM Projects-> 2

Submitted by lister king of smeg
lister king of smeg writes: What happened?

SourceForge, once a trustworthy source code hosting site, started to place misleading ads (like fake download buttons) a few years ago. They are also bundling third-party adware/malware directly with their Windows installer.

Some project managers decided to leave SourceForge – partly because of this, partly just because there are better options today. SF staff hijacked some of these abandoned accounts, partly to bundle the crapware with their installers. It has become just another sleazy garbage site with downloads of fake antivirus programs and such.

How can I help?

If you agree that SourceForge is in fact distributing malicious software under the guise of open source projects, report them to google. Ideally this will help remove them from search results, prevent others from suffering their malware and provide them with incentive to change their behavior.

As this story has been submitted several times in the past several days, by various submitter and is going around various other tech forums( https://news.ycombinator.com/i... , https://soylentnews.org/articl... , https://www.reddit.com/r/progr... ,) this submitter wonders has our shared "glorious Dice Corporate overloads" been shooting this story down?
Link to Original Source

+ - SourceForge assumes ownership of GIMP For Win, wraps installer in adware->

Submitted by Anonymous Coward
An anonymous reader writes: It appears that SourceForge is assuming control of all projects that appear "abandoned." In a blog update on their site, they responded saying in part "There has recently been some report that the GIMP-Win project on SourceForge has been hijacked; this project was actually abandoned over 18 months ago, and SourceForge has stepped-in to keep this project current. "

SourceForge is now offering "to establish a program to enable users and developers to help us remove misleading and confusing ads."

Link to Original Source

+ - SF Says AdWare Bundled with Gimp Is Intentional-> 5

Submitted by tresf
tresf writes: In response to a Google+ post from the Gimp project claiming that "[Sourceforge] is now distributing an ads-enabled installer of GIMP", Sourceforge had this response:

In cases where a project is no longer actively being maintained, SourceForge has in some cases established a mirror of releases that are hosted elsewhere. This was done for GIMP-Win.

Editor's note: Gimp is actively being maintained and the definition of "mirror" is quite misleading here as a modified binary is no longer a verbatim copy. Download statistics for Gimp on Windows show SourceForge as offering over 1,000 downloads per day of the Gimp software. In an official response to this incident, the official Gimp project team reminds users to use official download methods. Slashdotters may remember the last time news like this surfaced (2013) when the Gimp team decided to move downloads from SourceForge to their own FTP service.

Therefore, we remind you again that GIMP only provides builds for Windows via its official Downloads page.

Note: SourceForge and Slashdot share a corporate parent.
Link to Original Source

Comment: You can tell it's fake because... (Score 1) 40

by david.given (#49315523) Attached to: Magic Leap's AR Demo Video
...nobody in real life could afford four of Dr Grordbort's Infallible Aether Oscillators. (Although the one they're playing with in the video looks like the Righteous Bison, which is the budget model at a mere $100. Probably because when they were filming it they were afraid it'd get dropped.) http://drgrordborts.com/produc...

Comment: Re: Internal (Score 1) 215

by david.given (#49296603) Attached to: Gabe Newell Understands Half-Life Fans, Not Promising Any Sequels

To be completely frank (which I'm not, my name's David), the thing I liked best about the HL series was the story. Which was interesting, and varied, and had some characters I really liked, and did a really, really good job of immersing me in the good but fairly abstract FPS game mechanics.

You don't get stories in multiplayer. Sometimes they can pretend there's a story, but it never really works.

I want to know how it ends. Years later, I'm still emotionally invested in Gordon (even though his entire character is inferred from the reactions of people around him!), and Alyx, and Barney, and Dr. Kleiner, and Eli, even D0g, Hedley Lamarr and the G-Man. I want to know how it ends, dammit, especially after the HL2e2 ending (which I am still pleased at having played unspoilered). I want to know more about the Combine and find out what they really want, and see their homeworld (where I'm sure the inevitable climax will be). I want to know who the G-Man really is. I want to know more about the vortigaunts (and hear them talk, which never fails to be hilarious). Basically, I just want to know.

Having a good game would be a bonus too. But mainly I just want the story.

Open Source

Ask Slashdot: Which Classic OOP Compiled Language: Objective-C Or C++? 407

Posted by Soulskill
from the not-as-classic-as-COBOL dept.
Qbertino writes: I've been trying to pick up a classic, object-oriented, compiled language since the early 90s, but have never gotten around to it. C++ was always on my radar, but I'm a little torn to-and-fro with Objective-C. Objective-C is the obvious choice if you also want to make money developing for Mac OS X, but for the stuff I want to do, both languages would suffice on all platforms. I do want to start out on x86 Linux, though, and also use it as my main development platform. Yes, I know quite a few other languages, but I want to get into a widespread compiled language that has good ties into FOSS. Both Objective-C and C++ fit that bill. What do you recommend? How do these two programming languages compare with each other, and how easy is cross-platform development in either? (Primarily GUI-free, "headless" applications.)

Comment: Re:Not actually batteryless (Score 1) 110

by david.given (#49166525) Attached to: Ultra-Low Power Radio Transceiver Enables Truly Wireless Earbuds

I totally didn't know that! That's awesome!

Here's one I found with four components: http://solomonsmusic.net/FM_Cr...

I am curious how that tiny antenna can produce enough energy to drive even a crystal earpiece. Most crystal radios need huge antennae, don't they? And from the writeup it looks like the FM decoding more or less happens by accident as a side effect of signal interference.

If this really works, I reckon it should be possible to build a miniaturised FM crystal set into a pair of headphones. I wonder if you could do stereo?

Comment: Not actually batteryless (Score 4, Informative) 110

by david.given (#49159993) Attached to: Ultra-Low Power Radio Transceiver Enables Truly Wireless Earbuds

Apparently it uses 1.5mW at 1V.

You can get batteryless radios. Crystal radios (which don't necessarily contain a crystal) get all their power from the radio signal, and they're scarily simple. During the second world war foxhole radios were built out of a razor blade, a pencil, some wire and a set of headphones (instructions: http://www.bizarrelabs.com/fox...) Prisoner of war radios used coal

AFAIK, however, the much lower energy VHF signals for FM isn't capable of running an FM decoder, and probably not an earpiece either.

I wonder if a modern crystal earpiece could usefully pick up low-power AM transmissions from a cellphone in your pocket without spamming everyone around you with radio waves?

Comment: Re:Now they just need intensity from the actors. (Score 1) 165

by david.given (#49058695) Attached to: Star Trek Continues Meets Kickstarter Goal, Aims For Stretch Goals
The compositing of effects onto live action was laughable --- you could tell when a scene was going to have CGI in it because it would suddenly go fuzzy as they dropped the resolution.

And at least in the first season, the choreography of the space sequences was incredibly stilted (Starfury moves onto screen right-to-left. Starfury comes to a halt in the middle of the screen. Starfury does a 180 degree turn and stops. Starfury fires cannon. Staryfury does another 180 degree turn. Starfury exits screen right-to-left). But that was because they simply didn't know to use technology properly, as CGI was brand new and they were basically making it up as they went along; they learned on the job and later seasons were pretty good.

...I wonder what happened to all their digital assets?

It's funny.  Laugh.

Jon Stewart Leaving 'The Daily Show' 277

Posted by Soulskill
from the thanks-for-all-the-laughs dept.
slimjim8094 writes: According to the NY Times, Jon Stewart is leaving "The Daily Show." This was announced during the taping of this evening's show. He will "remain at the helm of 'The Daily Show' until later this year," but no word on exactly when the change will take place, or what the replacement (host or show) will be. Presumably the current and past correspondents would be the first choice for a new host. His program will be sorely missed by at least this viewer. Maybe Comedy Central can get John Oliver out of his HBO show...

Comment: Re:Biased Institutions FTW (Score 1) 784

by david.given (#48837849) Attached to: Parents Investigated For Neglect For Letting Kids Walk Home Alone

I just moved to Zürich from the United Kingdom. It's absolutely true --- kids will just randomly wander around on their own. Here, it would be considered weird for a six-year-old child not to go to school on their own, particularly if it were only a mile away.

One of the things that helps, I think, is that the culture here allows random adults to talk to random children. (Or, more accurately, the other way round, frequently incessantly, in Swiss German, which I don't speak.) If one gets lost, which is very unlikely given the amazing public transport system, they can just ask. This is very weird to someone from the UK, where it's pretty dangerous to even make eye contact with someone's child...

Comment: Re:Deja Vu (Score 1) 151

A rocket ought to be fairly resistant to bad weather --- they have many more times the control authority that an aeroplane has, due to sodding huge engines, and will be above it very quickly. They already have to deal with very strong winds blowing them sideways as they pass through the jetstream (at 100km/h plus), and they don't have air intakes to suck in rain.

Does anyone know whether the Falcon 9 can't take off in bad weather, or whether they won't do a launch in bad weather because they'll lose visual contact with the vehicle, which is critical for monitoring the performance of what is fundamentally a prototype?

"Love may fail, but courtesy will previal." -- A Kurt Vonnegut fan

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