The Videocore IV on the Raspberry Pi (which totally kicks arse, BTW, it's a beautiful, beautiful processor. Did you know it's dual core?) currently doesn't have an open source compiler that's any good[*] which I'm aware of. I have tried porting gcc, and got a reasonable way into it, but ground to a halt because gcc. I know another guy who's similarly about half-way through an LLVM port. And Volker Barthelmann's excellent vbcc compiler has a VC4 prototype which makes superb code, but that's not open source at all.
Without a compiler, obviously the source isn't much good, although the VC4-specific code is really interesting to look through.
In addition, having done a really brief scan of the docs they've released, this isn't what the article's implying: what we've got here looks like the architecture manual for the QPU and the 3D engine. The QPU is the shader engine. Don't get me wrong, this is awesome, and will allow people to do stuff like compile their own shaders and do an OpenCL port, but I haven't seen any documentation relating to the VideoCore IV processor. The binary blob everyone complains about runs on that.
It does looks like the source dump contains a huge pile of stuff for the VC4, so maybe they're going to release more later. But even incomplete, this is a great step forward, and much kudos to Broadcom for doing this.
[*] I have done a really crap port of the Amsterdam Compiler Kit compiler for the VC4. It generates terrible, terrible code, but I have got stuff running on the Raspberry Pi bare metal. It's all rather ground to a halt because there's still a lot of stuff to figure out in the boot process, but interested parties may wish to visit http://cowlark.com/piface.