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+ - Microsoft says Google trying to undermine Windows Phone->

Submitted by Bent Spoke
Bent Spoke (972429) writes "In a bit of delicous irony, Microsoft laments Google is not playing fair by excluding access to meta-data on youtube, preventing the development of the kind of powerful app readily available on Android.
Microsoft panting on the sidelines of the mobile arena after it laid to waste all competitors on the destktop."

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The Internet

VeriSign Withdraws Domain-Suspension Proposal 48

Posted by timothy
from the it-was-just-a-trial-balloon dept.
GeorgeK writes "To update Wednesday's Slashdot article, VeriSign, the .com/net domain name registry, has withdrawn their controversial proposal which would have allowed them to suspend domains without a court order and without due process. VeriSign did not give a reason for the withdrawal. Slashdot 1, VeriSign 0."
First Person Shooters (Games)

Infinity Ward Fights Against Modern Warfare 2 Cheaters 203

Posted by Soulskill
from the be-careful-they-cheat dept.
Faithbleed writes "IW's Robert Bowling reports on his twitter account that Infinity Ward is giving 2,500 Modern Warfare 2 cheaters the boot. The news comes as the war between IW and MW2's fans rages over the decision to go with IWnet hosting instead of dedicated servers. Unhappy players were quick to come up with hacks that would allow their own servers and various other changes." Despite the dedicated-server complaints, Modern Warfare 2 has sold ridiculously well.
Emulation (Games)

Nintendo Upset Over Nokia Game Emulation Video 189

Posted by Soulskill
from the super-mario-takedown dept.
An anonymous reader writes "Nintendo is investigating potential copyright infringement by Nokia during some video demos of their N900 phone, which can be seen emulating Nintendo games. Nintendo spokesman Robert Saunders says: 'We take rigorous steps to protect our IP and our legal team will examine this to determine if any infringement has taken place.' In the video, Nokia says, 'Most publishers allow individual title usage, provided that the user is in possession of the original title.'"
News

Mickos Urges EU To Approve Oracle's MySQL Takeover 67

Posted by Soulskill
from the it'll-be-cool-trust-me dept.
mjasay writes "Former MySQL CEO Marten Mickos has written to EU Commissioner of Competition Neelie Kroes to urge speedy approval of Oracle's proposed purchase of Sun, including the open-source MySQL database. The EU has been worried that Oracle's acquisition of Sun could end up hurting competition by dampening or killing MySQL's momentum. But in his letter, Mickos separates MySQL-the-community from MySQL-the-company, arguing that Oracle's takeover cannot hurt the MySQL community: 'Those two meanings of the term "MySQL" stand in a close, mutually beneficial interaction with each other. But, most importantly, this interaction is voluntary and cannot be directly controlled by the vendor.' In a follow-up interview with CNET, Mickos indicated that he has no financial interest in the matter, but instead argues he 'couldn't live with the fact that [he's] not taking action,' and is 'motivated now by trying to help the employees still at MySQL and Sun, and by an urge to bring rational discussion to the matter.'"
PC Games (Games)

Star Guard — an Old-School Platformer Done Right 107

Posted by Soulskill
from the 39-deaths-i-am-terrible dept.
An anonymous reader writes "Rock, Paper, Shotgun points out a new game called Star Guard, a Flash-based platformer for Mac and PC that's a throwback to the early days of computer gaming, yet still entertaining. They describe it thus: 'Its greatest strength, to my mind, is throwing out the old-school traditions of difficulty. It does certainly get tricky, requiring the platformer standbys of carefully timed jumps and learning enemy patterns — there's something of a Metroid vibe to it. But you don't get punished for failing to meet one of its challenges — you're just plunged a few feet back to most recent checkpoint, and carry on. Lives are not finite, but the small mound of green pixels that mark your corpses are a maudlin testament to your ineptitude. However, death is useful — I ritually found myself sending in a suicide spaceman, taking out an enemy or a mine so that the path was clear for my next go. ... However, it doesn't leave people who pride themselves on their gaming skill, and demand their games to be hard, out in the cold. At the end of each level, your score alters dramatically depending on how many times you died.'"

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