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Comment: Re:The list of ISPs (Score 1) 194

by cswiger (#36996474) Attached to: Widespread Hijacking of Search Traffic In the US

Add Verizon DSL in Manhattan, NY:

http://n3.netalyzr.icsi.berkeley.edu/summary/id=ae81b058-20468-26aad796-356d-4fce-806b

I was using my own nameservers before, but I'd recently swapped out my older Linksys BEFSR81 (which was becoming flaky) to an E2100L.
Its DHCP server was using Verizon-supplied nameservers by default. Fixed that, thank you ICSI team.

Comment: Re:Why paper books are better (Score 1) 181

by cswiger (#35321352) Attached to: HarperCollins Wants Library EBooks to Self-Destruct After 26 Loans

Most paper in books don't last that long. I'd guess 150 years is the limit.

You're right that most mass-market paperback books won't last that long, at least not without significant yellowing and deterioration. However, any trade edition paperback or hardcover book ought to be made from acid-free paper, which is supposed to be good for hundreds of years if kept in reasonable archival storage conditions.

http://en.wikipedia.org/wiki/Acid-free_paperwikipedia link

The documents we do have that are much older were made using a (more expensive) process which includes durability as a side effect. There's no way one can produce the volume of books we do using that kind of process - it would be prohibitively expensive.

This is true, although it's more because a lot of cheap paper around nowadays is made by recycling, which means using bleaches and acids to remove the old print. (But recycled paper is more often used for newspapers and napkins than for books....)

Back in time, they tended to use natural fibers like Egyptian papyrus or cotton, rather than wood pulp, which tend to last longer than paper made from wood pulp.

Comment: Re:My naive assumption... (Score 1) 422

by cswiger (#33110014) Attached to: Is <em>StarCraft II</em> Killing Graphics Cards?

If you force Vsync on the display preferences, you'll prevent the game from trying to render faster than 60Hz.

Depending on the game, it might only recompute physics, check for collisions, etc at the same rate it renders frames-- which means that if your hardware is capable of going faster, you might get slightly more realistic behavior if it goes faster than your monitor refresh rate. On the other hand, if your system is chugging, you might find shots passing through their targets.

Other games keep rendering and gameworld physics stuff separated, and do world physics updates at some rate like 100Hz regardless of the display framerate.

Comment: Still doesn't help some of us. (Score 1) 130

by Maguscrowley (#31205520) Attached to: Researchers Say Women Secretly Desire Hairy Geeks
While the occasional woman likes a geek, us rarer gay geeks tend to not catch the eye of our mostly trendy shallow ilk. While I think my "I failed the turing test" shirt is witty and looks good on me, I'm immediately IDed as straight or laughable in a bar. My appearance is not sub par either. Maybe I should petition AE to start making apparel for my kind.

Comment: Sorry, ladies, I'm taken. (Score 1) 2

by dpiven (#31205220) Attached to: research proves: women secretly desire hairy geeks

Geeky personality, check. Facial hair, check. Chest hair, check. Gray hair, check. Glasses, check. Soft and cuddly, big time. Not overly concerned with appearances, check. Doesn't watch weight, yep. Passionate sports fan, GO PACKERS. Cries at sappy films? More often than not. Reads a lot, check. A few flaws? Define "few".

According to this, in London, I'd be a total superconducting babe magnet!

(Thankfully, my blushing bride gives me many reasons to not test that theory out.)

... bleakness ... desolation ... plastic forks ...

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