crookedvulture (1866146) writes "Last year, we kicked off an SSD endurance experiment to see how much data could be written to six consumer drives. One petabyte later, half of them are still going. Their performance hasn't really suffered, either. The casualties slowed down a little toward the very end, and they died in different ways. The Intel 335 Series and Kingston HyperX 3K provided plenty of warning of their imminent demise, though both still ended up completely unresponsive at the very end. The Samsung 840 Series, which uses more fragile TLC NAND, perished unexpectedly. It also suffered a rash of cell failures and multiple bouts of uncorrectable errors during its life. While the sample size is far too small to draw any definitive conclusions, all six SSDs exceeded their rated lifespans by hundreds of terabytes. The fact that all of them wrote over 700TB is a testament to the endurance of modern SSDs."
crookedvulture (1866146) writes "In an article published by Forbes earlier this week, AMD lashed out at Nvidia's GameWorks program, which includes Watch Dogs and other popular titles, such as Call of Duty: Ghosts, Assassin's Creed IV, and Batman: Arkham Origins. Technical communications lead for PC graphics Robert Hallock alleged that GameWorks deliberately cripples performance on AMD hardware. He also claimed that developers are prevented from working with AMD on game optimizations. The Forbes piece was fairly damning, but it didn't include any commentary from the other side of the fence. Nvidia has now responded to the allegations, and as one might expect, it denies them outright. Director of engineering for developer technology Cem Cebenoyan says Nvidia has never barred developers from working with AMD. In fact, he claims that AMD's own developer relations efforts have prevented Nvidia from getting its hands on early builds of some games. AMD has said in the past that it makes no effort to prevent developers from working with Nvidia. So, we have another round of he said, she said, with gamers caught in the middle and performance in newer titles hanging in the balance."
crookedvulture (1866146) writes "Microsoft unveiled its Surface Pro 3 tablet at a press event in New York this morning. The device has a larger 12" screen with a 2160x1440 display resolution and a novel 3:2 aspect ratio. Intel Core processors provide the horsepower, starting with the Core i3 in the base model and extending all the way up to Core i7 in pricier variants. The tablet is just 9.1 mm thick, which Microsoft claims is the thinnest ever for a Core-based device. Microsoft developed a new radial fan that's suppose to distribute airflow evenly inside the chassis without generating audible noise. The tablet weights 800 g, shaving 100 g off the Surface Pro 2, and it's supposed to have longer battery life, as well. Microsoft has also rolled out new keyboard accessories, a pressure-sensitive stylus, and a docking station that supports 4K video output. The Surface Pro 3 is scheduled to be available tomorrow with prices starting at $799."
crookedvulture (1866146) writes "AMD just revealed that it has two all-new CPU cores in the works. One will be compatible with the 64-bit ARMv8 instruction set, while the other is meant as an x86 replacement for the Bulldozer architecture and its descendants. Both cores have been designed from the ground up by a team led by Jim Keller, the lead architect behind AMD's K8 architecture. Keller worked at Apple on the A4 and A4 before returning to AMD in 2012. The first chips based on the new AMD cores are due in 2016."
crookedvulture (1866146) writes "Microsoft formally introduced its DirectX 12 API at the Game Developers Conference this morning. This next-gen programming interface will extend across multiple platforms, from PCs to consoles to mobile devices. Like AMD's Mantle API, it promises reduced CPU overhead and lower-level access to graphics hardware. But DirectX 12 won't be limited to one vendor's hardware. Intel, AMD, Nvidia, and Qualcomm have all pledged to support the API, which will apparently work on a lot of existing systems. Intel's Haswell CPUs are compatible with DirectX 12, as are multiple generations of existing AMD and Nvidia GPUs. A DirectX 12 update is also coming to the Xbox One. The first games to support the API won't arrive until the holiday season of 2015, though. A preview release is scheduled for this year."
crookedvulture (1866146) writes "Most of Intel's recent desktop SSDs have followed a familiar formula. Combine off-the-shelf controller with next-gen NAND and firmware tweaks. Rinse. Repeat. The new 730 Series is different, though. It's based on Intel's latest datacenter SSD, which combines a proprietary controller with high-endurance NAND. In the 730 Series, these chips are clocked much higher than their usual speeds. The drive is fully validated to run at the boosted frequencies, and it's rated to endure at least 70GB of writes per day over five years. As one might expect, though, this hot-clocked server SSD is rather pricey for a desktop model. It's slated to sell for around $1/GB, which is close to double the cost of more affordable options. And the 730 Series isn't always faster than its cheaper competition. Although the drive boasts exceptional throughput with random I/O, its sequential transfer rates are nothing special."
crookedvulture (1866146) writes "AMD's next-generation Kaveri APU is now available for sale, and the first reviews have hit the web. The chip combines updated Steamroller CPU cores with integrated graphics based on the latest Radeon graphics cards. It's also infused with a dedicated TrueAudio DSP, a faster memory interface, and several features that fall under AMD's Heterogeneous System Architecture for mixed-mode computing. As expected, the APU's graphics performance is excellent; even the entry level, $119 A8-6700 is capable of playing Battlefield 4 at 1080p with medium detail settings. But the powerful GPU doesn't always translate to superior performance in OpenCL-accelerated applications, where comparable Intel chips are very competitive. Intel still has an advantage in power efficiency and raw CPU performance, too. Kaveri's CPU cores are certainly an improvement over the previous generation of Richland chips, but they can't match the per-thread throughput of Intel's rival Haswell CPU. In the end, Kaveri's appeal largely rests on whether the integrated graphics are fast enough for your needs. Serious gamers are better off with discrete GPUs, but more casual players can benefit from the extra Radeon horsepower. Eventually, HSA-enabled applications may benefit, as well."
crookedvulture (1866146) writes "AMD's recently introduced Radeon R9 290X is one of the fastest graphics cards around. However, the cards sent to reviewers differ somewhat from the retail units available for purchase. The press samples run at higher clock speeds and deliver better performance as a result. There's some variance in clock speeds between different press and retail cards, too. Part of the problem appears to be AMD's PowerTune mechanism, which dynamically adjusts GPU frequencies in response to temperature and power limits. AMD doesn't guarantee a base clock speed, saying only that the 290X runs at "up to 1GHz." Real-world clock speeds are a fair bit lower than that, and the retail cards suffer more than the press samples. Cooling seems to be a contributing factor. AMD issued a driver update that raises fan speeds, and that helps the performance of some retail cards. Retail units remain slower than the cards seeded to the press, though. Flashing retail cards with the press firmware raises clock speeds slightly, but it doesn't entirely close the gap, either. AMD hasn't explained why the retail cards are slower than expected, and it's possible the company cherry-picked the samples sent to the press. At the very least, it's clear that the 290X exhibits more card-to-card variance than we're used to seeing in a PC graphics product."
crookedvulture (1866146) writes "This season's recent string of graphics card launches continues with the Radeon R9 270. AMD's latest mid-range contender has a $179 asking price, and it comes with a free copy of Battlefield 4. It's also fast enough to play the game at 1080p resolution with ultra details. Like the bulk of AMD's new Radeons, the 270 isn't based on a new chip; it's just another spin on the Pitcairn GPU behind last year's Radeon HD 7870, this time with a tighter power envelope. But the new Radeon still delivers a smoother gaming experience than equivalent the GeForce, with lower frame latencies and higher FPS averages. And, unlike AMD's latest Hawaii-based Radeon R9 290 and 290X, the R9 270 is no louder than the competition. Speaking of rivals, the similarly priced GeForce GTX 660 has been around for more than a year. Nvidia may counter with an update of its own, just like it did with the GeForce GTX 780 Ti. The back and forth battle between the two graphics giants continues to deliver great value for gamers. As the next-gen consoles approach, it feels increasingly like PC gamers have it better than ever."
crookedvulture (1866146) writes "The back and forth battle for PC graphics supremacy is quite a thing to behold. Last week, Nvidia cut GeForce prices in response to the arrival of AMD's latest Radeons. That move caused AMD to rejigger its plans for the new Radeon R9 290, which debuted today with a higher default fan speed and faster performance than originally planned. This $399 card offers almost identical performance to AMD's flagship R9 290X for $150 less. Indeed, it's often faster than Nvidia's $1000 GeForce Titan. But the 290 also consumes a lot more power, and its fan spins up to 49 decibels under load. Fortunately, the acoustic profile isn't too grating. Radeon R9 290 isn't the only new graphics card due this week, either. Nvidia is scheduled to unveil its GeForce GTX 780 Ti on November 7, and that card could further upset the balance at the high end of the GPU market. As AMD and Nvidia trade blows, PC gamers seem to be the ones who benefit."
crookedvulture (1866146) writes "The first reviews of AMD's Radeon R7 and R9 graphics cards have hit the web, revealing cards based on the same GPU technology used in the existing HD 7000 series. The R9 280X is basically a tweaked variant of the Radeon HD 7970 GHz priced at $300 instead of $400, while the R9 270X is a revised version of the Radeon HD 7870 for $200. Thanks largely to lower prices, the R9 models compare favorably to rival GeForce offerings, even if there's nothing exciting going on at the chip level. There's more intrigue with the Radeon R7 260X, which shares the same GPU silicon as the HD 7790 for only $140. Turns out that graphics chip has some secret functionality that's been exposed by the R7 260X, including advanced shaders, simplified multimonitor support, and a TrueAudio DSP block dedicated to audio processing. AMD's current drivers support the shaders and multimonitor mojo in the 7790 right now, and a future update promises to unlock the DSP. The R7 260X isn't nearly as appealing as the R9 cards, though. It's slower overall than not only GeForce 650 Ti Boost cards from Nvidia, but also AMD's own Radeon HD 7850 1GB. We're still waiting on the Radeon R9 290X, which will be the first graphics card based on AMD's next-gen Hawaii GPU."
crookedvulture (1866146) writes "Seagate's solid-state hybrid drives have finally made it to the desktop. The latest generation of SSHDs debuted with a 2.5" notebook model that was ultimately hampered by its slow 5,400-RPM spindle speed. The Desktop SSHD has the same 8GB flash payload and Adaptive Memory caching scheme. However, it's equipped with 2TB of much faster 7,200-RPM mechanical storage. The onboard flash produces boot and load times only a little bit slower than those of full-blown SSDs. It also delivers quicker response times than traditional hard drives. That said, the relatively small cache is overwhelmed by some benchmarks, and its mechanical sidekick isn't as fast as the best traditional hard drives. The price premium is a little high, too: an extra $30 for the 1TB model and $40 for the 2TB variant, which is nearly enough to buy a separate 32GB SSD. Seagate's software-independent caching system works with any operating system and hardware platform, so it definitely has some appeal. But dual-drive setups are probably the better solution for most desktop users."
crookedvulture (1866146) writes "Nvidia has already produced a gaming handheld based on its quad-core Tegra 4 SoC. Today, the company announced plans to build a 7" Tegra Note tablet that uses the same chip. Rather than selling the tablet itself, Nvidia will make the device available through parters like EVGA and PNY. Asking price: $199. That seems a little steep given the Tegra Note's 1280x800 display resolution, which delivers a much lower PPI than the 1080p panel in the latest Nexus 7. But the Tegra Note does have some perks, including front-facing speakers, Micro HDMI output, microSD expansion, and an optional stylus. The tablet also boasts a fancy camera that taps into the Tegra chip's photography engine. Nvidia promises to keep the device updated with the latest versions of Android, too. You can expect to see the Tegra Note for sale worldwide in the next few months."
crookedvulture (1866146) writes "Bay Trail has its first convertible design win. Intel's newest SoC will be available in Asus' Transformer Book T100, which combines a 10.1" Windows 8.1 tablet with a keyboard dock that includes a gesture-friendly touchpad and USB 3.0 connectivity. The tablet is powered by an Atom Z3740 processor with quad cores clocked at up to 1.8GHz—600MHz slower than the Z3770 chip benchmarked by the press. The screen has a relatively low 1366x768 resolution, but at least the IPS panel delivers wide viewing angles. Asus clearly intends the T100 to be an entry level device; the 32GB version is slated to sell for just $349, and the 64GB one will cost only 50 bucks more. Those prices include the keyboard dock and a copy of Microsoft Office Home & Student 2013. They also bring Windows 8 convertibles down to truly budget territory, completing the collision between tablets and netbooks."
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crookedvulture (1866146) writes "Seagate has begun shipping hard drives based on a new technology dubbed Shingled Magnetic Recording. SMR, as it's called, preserves the perpendicular bit orientation of current HDDs but changes the way that tracks are organized. Instead of laying out the tracks individually, SMR stacks them on top of each other in a staggered fashion that resembles the shingles on a roof. Although this overlap enables higher bit densities, it comes with a penalty. Rewrites compromise the data on the following track, which must be read and rewritten, which in turn compromises the data on the following track, and so on. SMR distributes the layered tracks in narrow bands to mitigate the performance penalty associated with rewrites. The makeup of those bands will vary based on the drive's intended application. We should see the first examples of SMR next year, when Seagate intends to introduce a 5GB drive with 1.25TB per platter. Traditional hard drives top out at 4TB and 1TB per platter right now."
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