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Comment: Technology and 'the system' (Score 1) 612

by codeboost (#41517221) Attached to: Ask Steve Wozniak Anything

Do you feel like technology has thus far failed it's idealistic goal to liberate the people from the oppression of the 'old system' ?

Instead of technology changing the system for the benefit of all, as was (and to some extent still is) the idealistic hope of hackers, we ended up with a system which regulates, dictates and controls technology for the benefit of the few ?

War on 'piracy', patents, privacy and personal information used and abused by corporations, governments, financial schemes, ... the list can go on and on.

Does it seem like instead of freeing the people, we (the hackers) have build great technology which ended up in the hands of the 'old system' and gave them powerful tools to exercise even more control and oppression ?

Comment: Halfway there (Score 1) 144

by codeboost (#39145215) Attached to: Developer's View: Real Life Inspirations Or Abstract Ideas?

A digital world is a place for your mind to 'live' in. We achieve this by making 'interfaces' to the digital reality, which are compatible with the user's senses - visual, auditory, touch. This way the brain is stimulated into 'believing' it and becomes part of the hardware-software machine.

Of course, we are about half way there - the next step is emulating the rest of the senses - smell, temperature as well as sensations - pain, pleasure, etc.
I guess all of this can be achieved with a computer-brain interface and I personally think I'll see this during my lifetime.

So yeah, there's room for invention, but I think we're getting closer and closer to perfection in many areas.

Comment: Re:But, but, but,,, (Score 1) 352

by codeboost (#32507580) Attached to: Spanish Judges Liken File Sharing To Lending Books

People still have difficulty disconnecting the concept of information from physical carrier, that's why there's so much controversy on these subjects.

It does not matter how many copies of the file there are.

What matters (legally) is how many people consume the visual/audio data (material) contained in those files.

Think of a file as a pointer to material - there can be a million pointers, but just one material ;).

If you look at it in this way, there is no difference to lending your book to someone - your intent is not to lend the paper on which the book is printed, you share the information contained in it (passing the pointer around).

First Person Shooters (Games)

Open Source FPS Blood Frontier Releases Beta 2 113

Posted by Soulskill
from the now-with-bloodier-frontiers dept.
An anonymous reader writes "The open source FPS Blood Frontier has now made their beta2 release. From the article: 'After many months of development, and massive amounts of input from the public, we are proud to present you with the new release of Blood Frontier, v0.85 (Beta 2). This new version totally redefines and improves the game in many ways, creating a whole new style that makes it almost nothing like its predecessor.'"
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

Posted by Soulskill
from the shadows-with-shadows dept.
MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

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