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Hardware Hacking

More About Dan Shapiro and the Glowforge CNC Laser Cutter (Video #2) 6

Posted by Roblimo
from the tom-swift-and-his-cnc-laser-cutter-would-make-a-great-book-title dept.
Yesterday Glowforge Co-Founder and CEO Dan Shapiro told us that the Glowforge machine is a CNC laser cutter and engraver, not a 3-D Printer -- even though the first words on Glowforge's main page are, "The First 3D Laser Printer," a description Dan says is there for people not familiar with things like laser cutters and 3-D printers, who want to call the Glowforge a 3-D printer even though people who know about this stuff know what it is at first glance. He also talks about his previous startup, Robot Turtles; what it is, how it came to be, and why kids like it so much. This interview is worth watching (or reading) for the Robot Turtles section alone, especially if you have children or are thinking about designing board games for kids.

Comment: Re:Awesome (Score 1) 93

I didn't say gaming Windows PCs was dead, just that to Microsoft it is. The only thing the new consoles (& Steam) might have killed is PC gaming's dependence on Windows but its still far too early to tell.

Consoles don't have the upper hand technologically even now except maybe over PC World style 'home computers'.

Comment: Re:Awesome (Score 2) 93

That could change. Microsoft has shown time and again that they don't care about PC gaming. To Microsoft, DirectX is a tool to persuade customers to upgrade Windows & hardware when its rarely needed these days. Thanks to the newest consoles, PC gaming will be mostly stuck at 1080p on a mid range gaming PC for the next 5 years. Sure they'll support higher resolutions but with TV screen FOVs & UIs.

Steam as DRM is as effective on Linux as it is on Windows and most games companies have realized that 'tied to an online account' is about as much DRM as most people will tolerate.

With the platforms being so similar it should be easier to port games these days. If they're smart they'll write as much code as possible to be portable to between XB1 & PS4. Porting code to Linux should be much easier now that the PS4 is an x64 CPU running a FreeBSD derived OS. It wouldn't surprise me if games start to be released on PS4 & Linux but not on Windows.

I'd love AMD to release a Mantle PS4 API for Linux.

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