Submission Summary: 0 pending, 5 declined, 3 accepted (8 total, 37.50% accepted)
chrisb33 writes: "Princeton researchers have published an independent security analysis of the Diebold AccuVote-TS Voting Machine, revealing serious security flaws. From the abstract: "an attacker who gets physical access to a machine or its removable memory card for as little as one minute could install malicious code; malicious code on a machine could steal votes undetectably, modifying all records, logs, and counters to be consistent with the fraudulent vote count it creates. An attacker could also create malicious code that spreads automatically and silently from machine to machine during normal election activities — a voting-machine virus.""
chrisb33 writes: Researchers at Princeton University have found that first impressions of people are made almost instantaneously, based on instinctive reactions rather than conscious reasoning. From the article: "Judgments made after a 100-ms exposure correlated highly with judgments made in the absence of time constraints, suggesting that this exposure time was sufficient for participants to form an impression...our observations indicate that trust might be a case of a high-level judgment being made by a low-level brain structure. Perhaps the signal bypasses the cortex altogether." Earlier research by this group has shown that this initial reaction can have a strong impact on our opinion of a person in situations such as political elections.
chrisb33 writes: After studying several MMOs, University of Illinois researchers have concluded that the games "promote sociability and new worldviews." The study found that the games did not foster social isolation, but actually encouraged meetings between players of differing backgrounds, supplying the "social horizon-broadening...sorely lacking in American society." While they caution that, in extreme cases, fixation on internet gaming could diminish offline relationships, the tone of the press release with regard to gaming is remarkably upbeat compared to that of most recent news about gaming.
chrisb33 writes: According to Seed magazine, "one-quarter of Americans host a parasite that has been shown to affect personality in both rodents and humans." A recent study revealed a correlation between the prevalence of the parasite Toxoplasma gondii and the levels of neuroticism, uncertainty avoidance, and gender role differences in Western cultures. This result is supported by preliminary data from other researchers as well, and additional resources can be found through the Wikipedia page.