writes "GTA V released with a bug that causes players using Franklin who take the "Lamar Down" mission without enough money to 'give' to a storyline character in a followup cutscene to go into negative money, which causes all future money income to terminate before crediting with the singular exception of credits from 'stolen wallet vigilante' missions.
This bug is not restricted to Franklin, nor is the workaround.
The workaround to the bug is to seek out a 'stop thief' minimission, and to obtain the 'goods' which will bypass sanity checks and credit the character's balance, returning the character to positive cash.
Note that any normal income while a player has negative money will not be awarded, including the end-game 30 million dollar mission."Link to Original Source
writes "Players attempting to play EA/Maxis' new SimCity game are finding that their save games are tied to a particular server, are facing problems with disconnects, inability to track friends or search for specific coop games online and failures to load game, and wait times of 20 minutes per login attempt.
The question is, why the online restriction? Does this possibly indicate future micro-transactions in game?"Link to Original Source